Difference between revisions of "love.physics.newPrismaticJoint"
m |
(Moved 0.8.0 variant and added the second.) |
||
Line 1: | Line 1: | ||
− | + | Creates a prismatic joints between two bodies. | |
A prismatic joint constrains two bodies to move relatively to each other on a specified axis. It does not allow for relative rotation. Its definition and operation are similar to a [[RevoluteJoint| revolute]] joint, but with translation and force substituted for angle and torque. | A prismatic joint constrains two bodies to move relatively to each other on a specified axis. It does not allow for relative rotation. Its definition and operation are similar to a [[RevoluteJoint| revolute]] joint, but with translation and force substituted for angle and torque. | ||
== Function == | == Function == | ||
+ | {{newin|[[0.8.0]]|type=variants|plural=yes}} | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay ) | + | joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay, collideConnected ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
Line 15: | Line 16: | ||
{{param|number|ax|The x coordinate of the axis vector.}} | {{param|number|ax|The x coordinate of the axis vector.}} | ||
{{param|number|ay|The y coordinate of the axis vector.}} | {{param|number|ay|The y coordinate of the axis vector.}} | ||
+ | {{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}} | ||
=== Returns === | === Returns === | ||
{{param|PrismaticJoint|joint|The new prismatic joint.}} | {{param|PrismaticJoint|joint|The new prismatic joint.}} | ||
+ | |||
== Function == | == Function == | ||
− | |||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay | + | joint = love.physics.newPrismaticJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected ) |
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|Body|body1|The first body to connect with a prismatic joint.}} | ||
+ | {{param|Body|body2|The second body to connect with a prismatic joint.}} | ||
+ | {{param|number|x1|The x coordinate of the first anchor point.}} | ||
+ | {{param|number|y1|The y coordinate of the first anchor point.}} | ||
+ | {{param|number|x1|The x coordinate of the second anchor point.}} | ||
+ | {{param|number|y1|The y coordinate of the second anchor point.}} | ||
+ | {{param|number|ax|The x coordinate of the axis unit vector.}} | ||
+ | {{param|number|ay|The y coordinate of the axis unit vector.}} | ||
+ | {{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}} | ||
+ | === Returns === | ||
+ | {{param|PrismaticJoint|joint|The new prismatic joint.}} | ||
+ | |||
+ | == Function == | ||
+ | {{oldin|[[0.8.0]]|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay ) | ||
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
Line 28: | Line 49: | ||
{{param|number|x|The x coordinate of the anchor point.}} | {{param|number|x|The x coordinate of the anchor point.}} | ||
{{param|number|y|The y coordinate of the anchor point.}} | {{param|number|y|The y coordinate of the anchor point.}} | ||
− | {{param|number|ax|The x coordinate of the axis vector.}} | + | {{param|number|ax|The x coordinate of the axis unit vector.}} |
− | {{param|number|ay|The y coordinate of the axis vector | + | {{param|number|ay|The y coordinate of the axis unit vector.}} |
− | |||
=== Returns === | === Returns === | ||
{{param|PrismaticJoint|joint|The new prismatic joint.}} | {{param|PrismaticJoint|joint|The new prismatic joint.}} | ||
+ | |||
== See Also == | == See Also == | ||
Line 38: | Line 59: | ||
* [[Constructs::PrismaticJoint]] | * [[Constructs::PrismaticJoint]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description= | + | {{#set:Description=Creates a prismatic joints between two bodies.}} |
{{#set:Since=000}} | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.physics.newPrismaticJoint}} | {{i18n|love.physics.newPrismaticJoint}} |
Revision as of 22:14, 9 April 2012
Creates a prismatic joints between two bodies.
A prismatic joint constrains two bodies to move relatively to each other on a specified axis. It does not allow for relative rotation. Its definition and operation are similar to a revolute joint, but with translation and force substituted for angle and torque.
Contents
Function
Available since LÖVE 0.8.0 |
These variants are not supported in earlier versions. |
Synopsis
joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay, collideConnected )
Arguments
Body body1
- The first body to connect with a prismatic joint.
Body body2
- The second body to connect with a prismatic joint.
number x
- The x coordinate of the anchor point.
number y
- The y coordinate of the anchor point.
number ax
- The x coordinate of the axis vector.
number ay
- The y coordinate of the axis vector.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
PrismaticJoint joint
- The new prismatic joint.
Function
Synopsis
joint = love.physics.newPrismaticJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected )
Arguments
Body body1
- The first body to connect with a prismatic joint.
Body body2
- The second body to connect with a prismatic joint.
number x1
- The x coordinate of the first anchor point.
number y1
- The y coordinate of the first anchor point.
number x1
- The x coordinate of the second anchor point.
number y1
- The y coordinate of the second anchor point.
number ax
- The x coordinate of the axis unit vector.
number ay
- The y coordinate of the axis unit vector.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
PrismaticJoint joint
- The new prismatic joint.
Function
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
Synopsis
joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay )
Arguments
Body body1
- The first body to connect with a prismatic joint.
Body body2
- The second body to connect with a prismatic joint.
number x
- The x coordinate of the anchor point.
number y
- The y coordinate of the anchor point.
number ax
- The x coordinate of the axis unit vector.
number ay
- The y coordinate of the axis unit vector.
Returns
PrismaticJoint joint
- The new prismatic joint.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info