Difference between revisions of "love.graphics.drawq"
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== Function == | == Function == | ||
− | {{oldin|[[0. | + | {{oldin|[[0.8.0]]|type=variant}} |
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> |
Revision as of 14:32, 9 April 2012
Draw a Quad with the specified Image on screen.
Contents
Function
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
Synopsis
love.graphics.drawq( image, quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
Image image
- An image to texture the quad with.
Quad quad
- The quad to draw on screen.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
number kx (0)
- Shearing factor (x-axis).
number ky (0)
- Shearing factor (y-axis).
Returns
Nothing.
Function
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
Synopsis
love.graphics.drawq( image, quad, x, y, r, sx, sy, ox, oy )
Arguments
Image image
- An image to texture the quad with.
Quad quad
- The quad to draw on screen.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
Returns
Nothing.
See Also
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