Difference between revisions of "love.event.push"

(Updated example.)
(Shorter variable names better?)
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=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
love.event.push( event, var1, var2, var3, var4 )
+
love.event.push( e, a, b, c, d )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
{{param|Event|event|The name of the event.}}
+
{{param|Event|e|The name of the event.}}
{{param|mixed|var1 (nil)|First event argument.}}
+
{{param|mixed|a (nil)|First event argument.}}
{{param|mixed|var2 (nil)|Second event argument.}}
+
{{param|mixed|b (nil)|Second event argument.}}
{{param|mixed|var3 (nil)|Third event argument.}}
+
{{param|mixed|c (nil)|Third event argument.}}
{{param|mixed|var4 (nil)|Fourth event argument.}}
+
{{param|mixed|d (nil)|Fourth event argument.}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.

Revision as of 22:11, 8 April 2012

Adds an event to the event queue.

Function

Available since LÖVE 0.8.0
This variant is not supported in earlier versions.

Synopsis

love.event.push( e, a, b, c, d )

Arguments

Event e
The name of the event.
mixed a (nil)
First event argument.
mixed b (nil)
Second event argument.
mixed c (nil)
Third event argument.
mixed d (nil)
Fourth event argument.

Returns

Nothing.

Function

Removed in LÖVE 0.7.2
This variant is not supported in that and later versions.

Synopsis

love.event.push( e, a, b, c )

Arguments

Event e
The type of event.
mixed a (nil)
First event argument.
mixed b (nil)
Second event argument.
mixed c (nil)
Third event argument.

Returns

Nothing.

Examples

Quitting a game in 0.8.0

function love.keypressed(k)
	if k == 'escape' then
		love.event.push('quit') -- Quit the game.
	end	
end

Quitting a game in 0.7.2

function love.keypressed(k)
	if k == 'escape' then
		love.event.push('q') -- Quit the game.
	end	
end

See Also


Other Languages