Difference between revisions of "love.physics.newGearJoint"
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The gear joint has a ratio the determines how the angular or distance values of the connected joints relate to each other. The formula <tt>coordinate1 + ratio * coordinate2</tt> always has a constant value that is set when the gear joint is created. | The gear joint has a ratio the determines how the angular or distance values of the connected joints relate to each other. The formula <tt>coordinate1 + ratio * coordinate2</tt> always has a constant value that is set when the gear joint is created. | ||
+ | |||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
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{{param|Joint|joint1|The first joint to connect with a gear joint.}} | {{param|Joint|joint1|The first joint to connect with a gear joint.}} | ||
{{param|Joint|joint2|The second joint to connect with a gear joint.}} | {{param|Joint|joint2|The second joint to connect with a gear joint.}} | ||
− | {{param|number|ratio|The gear ratio.}} | + | {{param|number|ratio (1)|The gear ratio.}} |
+ | === Returns === | ||
+ | {{param|Joint|joint|The new gear joint.}} | ||
+ | == Function == | ||
+ | {{newin|[[0.8.0]]|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | joint = love.physics.newGearJoint( joint1, joint2, ratio, collideConnected ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|Joint|joint1|The first joint to connect with a gear joint.}} | ||
+ | {{param|Joint|joint2|The second joint to connect with a gear joint.}} | ||
+ | {{param|number|ratio (1)|The gear ratio.}} | ||
+ | {{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with eachother.}} | ||
=== Returns === | === Returns === | ||
{{param|Joint|joint|The new gear joint.}} | {{param|Joint|joint|The new gear joint.}} |
Revision as of 19:18, 15 September 2011
Create a gear joint connecting two joints.
The gear joint connects two joints that must be either prismatic or revolute joints. Using this joint requires that the joints it uses connect their respective bodies to the ground and have the ground as the first body. When destroying the bodies and joints you must make sure you destroy the gear joint before the other joints.
The gear joint has a ratio the determines how the angular or distance values of the connected joints relate to each other. The formula coordinate1 + ratio * coordinate2 always has a constant value that is set when the gear joint is created.
Contents
Function
Synopsis
joint = love.physics.newGearJoint( joint1, joint2, ratio )
Arguments
Joint joint1
- The first joint to connect with a gear joint.
Joint joint2
- The second joint to connect with a gear joint.
number ratio (1)
- The gear ratio.
Returns
Joint joint
- The new gear joint.
Function
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
Synopsis
joint = love.physics.newGearJoint( joint1, joint2, ratio, collideConnected )
Arguments
Joint joint1
- The first joint to connect with a gear joint.
Joint joint2
- The second joint to connect with a gear joint.
number ratio (1)
- The gear ratio.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with eachother.
Returns
Joint joint
- The new gear joint.
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