Difference between revisions of "PixelEffect"
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− | A PixelEffect is used for hardware-accelerated pixel manipulation, also known as pixel shading. These effects are written in a | + | A PixelEffect is used for hardware-accelerated pixel manipulation, also known as pixel shading. These effects are written in a slightly modified version of GLSL (OpenGL Shading Language) and are used for a variety of nifty eye candies. |
Some examples of possible effects include HDR/bloom, motion blur, grayscale/invert/sepia/any kind of color effect, reflection/refraction, distortions, and much more! | Some examples of possible effects include HDR/bloom, motion blur, grayscale/invert/sepia/any kind of color effect, reflection/refraction, distortions, and much more! |
Revision as of 01:24, 16 August 2011
Available since LÖVE 0.8.0 |
This type is not supported in earlier versions. |
A PixelEffect is used for hardware-accelerated pixel manipulation, also known as pixel shading. These effects are written in a slightly modified version of GLSL (OpenGL Shading Language) and are used for a variety of nifty eye candies.
Some examples of possible effects include HDR/bloom, motion blur, grayscale/invert/sepia/any kind of color effect, reflection/refraction, distortions, and much more!
Constructors
love.graphics.newPixelEffect | Creates a new PixelEffect. |
Functions
PixelEffect:getWarnings | Gets warning messages (if any). |
PixelEffect:send | Sends one or more values to the pixel effect. |
Supertypes
See Also
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