Difference between revisions of "Shape:destroy"
Line 3: | Line 3: | ||
may be used to free the object immediately, but note that an error will occur | may be used to free the object immediately, but note that an error will occur | ||
if you attempt to use the object after calling this function. | if you attempt to use the object after calling this function. | ||
+ | |||
+ | Note that Box2D doesn't allow destroying or creating shapes during collision callbacks. | ||
+ | |||
+ | |||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === |
Revision as of 09:30, 31 March 2011
Explicitly destroys the Shape. When you don't have time to wait for garbage collection, this function may be used to free the object immediately, but note that an error will occur if you attempt to use the object after calling this function.
Note that Box2D doesn't allow destroying or creating shapes during collision callbacks.
Function
Synopsis
Shape:destroy( )
Arguments
None.
Returns
Nothing.
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