Difference between revisions of "Body:getLinearVelocity"

 
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Gets the linear velocity of the Body from its center of mass.
  
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The linear velocity is the ''rate of change of position over time''.
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If you need the ''rate of change of angle over time'', use [[Body:getAngularVelocity]].
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If you need to get the linear velocity of a point different from the center of mass:
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*  [[Body:getLinearVelocityFromLocalPoint]] allows you to specify the point in local coordinates.
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*  [[Body:getLinearVelocityFromWorldPoint]] allows you to specify the point in world coordinates.
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See [http://books.google.com/books?id=g0-G2Dbk5vEC&lpg=PA250&ots=H6T6pJsOqu&dq=%22Essential%20Mathematics%20for%20Games%20and%20Interactive%20Applications%20local%20space&pg=PA136#v=onepage&q&f=false page 136 of "Essential Mathematics for Games and Interactive Applications"] for definitions of local and world coordinates.
  
 
== Function ==
 
== Function ==
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* [[parent::Body]]
 
* [[parent::Body]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=}}
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{{#set:Description=Gets the linear velocity of the Body from its center of mass.}}
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{{#set:Since=000}}
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== Other Languages ==
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{{i18n|Body:getLinearVelocity}}

Latest revision as of 00:46, 29 March 2011

Gets the linear velocity of the Body from its center of mass.

The linear velocity is the rate of change of position over time.


If you need the rate of change of angle over time, use Body:getAngularVelocity. If you need to get the linear velocity of a point different from the center of mass:

See page 136 of "Essential Mathematics for Games and Interactive Applications" for definitions of local and world coordinates.

Function

Synopsis

x, y = Body:getLinearVelocity( )

Arguments

None.

Returns

number x
The x-component of the velocity vector
number y
The y-component of the velocity vector

See Also


Other Languages