Difference between revisions of "SoundData"
Line 1: | Line 1: | ||
Contains raw audio samples. | Contains raw audio samples. | ||
You can not play SoundData back directly. You must wrap a [[Source]] object around it. | You can not play SoundData back directly. You must wrap a [[Source]] object around it. | ||
+ | == Constructors == | ||
+ | {{#ask: [[Category:Functions]] [[Constructs::SoundData]] [[Since::<071]] | ||
+ | | headers=hide | ||
+ | | default=None. | ||
+ | | ?Description | ||
+ | }} | ||
== Functions == | == Functions == | ||
{{#ask: [[Category:Functions]] [[parent::SoundData||Data||Object]] [[Since::<071]] | {{#ask: [[Category:Functions]] [[parent::SoundData||Data||Object]] [[Since::<071]] |
Revision as of 17:58, 25 March 2011
Contains raw audio samples. You can not play SoundData back directly. You must wrap a Source object around it.
Constructors
love.sound.newSoundData | Creates a new SoundData. |
Functions
Data:getPointer | Gets a pointer to the Data. |
Data:getSize | Gets the Data's size in bytes. |
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
SoundData:getBits | Returns the number of bits per sample. |
SoundData:getChannels | Returns the number of channels in the stream. |
SoundData:getSample | Gets the value of the samplepoint at the specified position. |
SoundData:getSampleRate | Returns the sample rate of the SoundData. |
SoundData:setSample | Sets the sample at the specified position. |
Supertypes
See Also
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