Difference between revisions of "Body:getLinearVelocityFromWorldPoint"
m (1 revision: Importing from potato (again).) |
|||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
− | |||
Get the linear velocity of a point on the body. | Get the linear velocity of a point on the body. | ||
Line 21: | Line 20: | ||
* [[parent::Body]] | * [[parent::Body]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Get the linear velocity of a point on the body. | + | {{#set:Description=Get the linear velocity of a point on the body.}} |
− | }} | + | {{#set:Since=000}} |
+ | == Other Languages == | ||
+ | {{i18n|Body:getLinearVelocityFromWorldPoint}} |
Latest revision as of 10:40, 25 March 2011
Get the linear velocity of a point on the body.
The linear velocity for a point on the body is the velocity of the body center of mass plus the velocity at that point from the body spinning.
The point on the body must given in world coordinates. Use Body:getLinearVelocityFromLocalPoint to specify this with local coordinates.
Function
Synopsis
vx, vy = Body:getLinearVelocityFromWorldPoint( x, y )
Arguments
Returns
number vx
- The x component of velocity at point (x,y).
number vy
- The y component of velocity at point (x,y).
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info