Difference between revisions of "love.filesystem.mount"
m (Function "love.filesystem.exists" is deprecated and is replaced by "love.filesystem.getInfo".) |
(added examples were in the wrong section and don't always work) |
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love.filesystem.mount("content.zip", "content") | love.filesystem.mount("content.zip", "content") | ||
− | assert(love.filesystem.getInfo("content/myimage.png")) | + | assert(love.filesystem.getInfo("content/myimage.png") ~= nil) |
</source> | </source> | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::love.filesystem]] | * [[parent::love.filesystem]] | ||
* [[love.filesystem.unmount]] | * [[love.filesystem.unmount]] | ||
* [[love.filesystem.getSourceBaseDirectory]] | * [[love.filesystem.getSourceBaseDirectory]] | ||
+ | * [[love.directorydropped]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Mounts a zip file or folder in the game's save directory for reading.}} | {{#set:Description=Mounts a zip file or folder in the game's save directory for reading.}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.filesystem.mount}} | {{i18n|love.filesystem.mount}} |
Latest revision as of 02:45, 26 September 2024
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Mounts a zip file or folder in the game's save directory for reading. It is also possible to mount love.filesystem.getSourceBaseDirectory if the game is in fused mode.
Contents
Function
Synopsis
success = love.filesystem.mount( archive, mountpoint, appendToPath )
Arguments
string archive
- The folder or zip file in the game's save directory to mount.
string mountpoint
- The new path the archive will be mounted to.
boolean appendToPath (false)
- Whether the archive will be searched when reading a filepath before or after already-mounted archives. This includes the game's source and save directories.
Returns
boolean success
- True if the archive was successfully mounted, false otherwise.
Function
Available since LÖVE 11.0 |
This variant is not supported in earlier versions. |
Mounts the contents of the given FileData in memory. The FileData's data must contain a zipped directory structure.
Synopsis
success = love.filesystem.mount( filedata, mountpoint, appendToPath )
Arguments
FileData filedata
- The FileData object in memory to mount.
string mountpoint
- The new path the archive will be mounted to.
boolean appendToPath (false)
- Whether the archive will be searched when reading a filepath before or after already-mounted archives. This includes the game's source and save directories.
Returns
boolean success
- True if the archive was successfully mounted, false otherwise.
Function
Available since LÖVE 11.0 |
This variant is not supported in earlier versions. |
Mounts the contents of the given Data object in memory. The data must contain a zipped directory structure.
Synopsis
success = love.filesystem.mount( data, archivename, mountpoint, appendToPath )
Arguments
Data data
- The Data object in memory to mount.
string archivename
- The name to associate the mounted data with, for use with love.filesystem.unmount. Must be unique compared to other mounted data.
string mountpoint
- The new path the archive will be mounted to.
boolean appendToPath (false)
- Whether the archive will be searched when reading a filepath before or after already-mounted archives. This includes the game's source and save directories.
Returns
boolean success
- True if the archive was successfully mounted, false otherwise.
Examples
Mount a zip file.
-- Assuming content.zip exists in the game's save directory and contains a file called 'myimage.png'.
love.filesystem.mount("content.zip", "content")
assert(love.filesystem.getInfo("content/myimage.png") ~= nil)
See Also
- love.filesystem
- love.filesystem.unmount
- love.filesystem.getSourceBaseDirectory
- love.directorydropped
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