Difference between revisions of "love.mouse.isDown"
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m (Added table variant available since 0.10.2) |
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</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param|number|button|The index of a button to check. 1 is the primary mouse button, 2 is the secondary mouse button | + | {{param|number|button|The index of a button to check. 1 is the primary mouse button, 2 is the secondary mouse button and 3 is the middle button. Further buttons are mouse dependant.}} |
{{param|number|...|Additional button numbers to check.}} | {{param|number|...|Additional button numbers to check.}} | ||
+ | |||
+ | === Returns === | ||
+ | {{param|boolean|down|True if any specified button is down.}} | ||
+ | |||
+ | == Function == | ||
+ | {{newin|[[0.10.2]]|102|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | down = love.mouse.isDown({ button, ... }) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|table|buttons|Table containing indexes of mouse buttons to check.}} | ||
+ | {{subparam|table|button|The index of a button to check. 1 is the primary mouse button, 2 is the secondary mouse button and 3 is the middle button. Further buttons are mouse dependant.}} | ||
+ | {{subparam|number|...|Additional button numbers to check.}} | ||
+ | |||
=== Returns === | === Returns === | ||
{{param|boolean|down|True if any specified button is down.}} | {{param|boolean|down|True if any specified button is down.}} | ||
+ | |||
== Function == | == Function == | ||
Line 25: | Line 41: | ||
=== Returns === | === Returns === | ||
{{param|boolean|down|True if the specified button is down.}} | {{param|boolean|down|True if the specified button is down.}} | ||
+ | |||
== Function == | == Function == | ||
{{newinoldin|[[0.7.2]]|072|[[0.10.0]]|100|type=variant}} | {{newinoldin|[[0.7.2]]|072|[[0.10.0]]|100|type=variant}} | ||
Line 37: | Line 54: | ||
== Example == | == Example == | ||
− | === Increase a value while the right mouse button is held | + | === Increase a value while the right mouse button is held === |
<source lang="lua"> | <source lang="lua"> | ||
val = 0 -- establish a variable for later use | val = 0 -- establish a variable for later use | ||
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end | end | ||
</source> | </source> | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== See Also == | == See Also == | ||
* [[MouseConstant|Mouse Constant / buttons]] | * [[MouseConstant|Mouse Constant / buttons]] |
Latest revision as of 13:08, 7 December 2022
Checks whether a certain mouse button is down.
This function does not detect mouse wheel scrolling; you must use the love.wheelmoved (or love.mousepressed in version 0.9.2 and older) callback for that.
Contents
Function
Available since LÖVE 0.10.0 |
This variant is not supported in earlier versions. |
Synopsis
down = love.mouse.isDown( button, ... )
Arguments
number button
- The index of a button to check. 1 is the primary mouse button, 2 is the secondary mouse button and 3 is the middle button. Further buttons are mouse dependant.
number ...
- Additional button numbers to check.
Returns
boolean down
- True if any specified button is down.
Function
Available since LÖVE 0.10.2 |
This variant is not supported in earlier versions. |
Synopsis
down = love.mouse.isDown({ button, ... })
Arguments
table buttons
- Table containing indexes of mouse buttons to check.
Returns
boolean down
- True if any specified button is down.
Function
Removed in LÖVE 0.10.0 |
This variant is not supported in that and later versions. |
Synopsis
down = love.mouse.isDown( button )
Arguments
MouseConstant button
- The button to check.
Returns
boolean down
- True if the specified button is down.
Function
Available since LÖVE 0.7.2 and removed in LÖVE 0.10.0 |
This variant is not supported in earlier or later versions. |
Synopsis
anyDown = love.mouse.isDown( button1, button2, button3, ... )
Arguments
MouseConstant buttonN
- A button to check.
Returns
boolean anyDown
- True if any specified button is down, false otherwise.
Example
Increase a value while the right mouse button is held
val = 0 -- establish a variable for later use
function love.update(dt)
if love.mouse.isDown(2) then
val = val + dt -- we will increase the variable by 1 for every second the button is held down
end
end
See Also
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