Difference between revisions of "love.filesystem.setIdentity"
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− | Sets the write directory for your game. | + | Sets the write directory for your game. Equivalent to the identity/appendidentity pair for conf.lua. |
Note that you can only set the name of the folder to store your files in, not the location. | Note that you can only set the name of the folder to store your files in, not the location. | ||
== Function == | == Function == |
Latest revision as of 11:10, 12 March 2022
Sets the write directory for your game. Equivalent to the identity/appendidentity pair for conf.lua. Note that you can only set the name of the folder to store your files in, not the location.
Contents
Function
Synopsis
love.filesystem.setIdentity( name, appendToPath )
Arguments
string name
- The new identity that will be used as write directory.
Available since LÖVE 0.9.0
boolean appendToPath (false)
- Whether the identity directory will be searched when reading a filepath before or after the game's source directory and any currently.
TRUE: results in searching source before searching save directory; FALSE: results in searching game save directory before searching source directory mounted archives.
Returns
Nothing.
Examples
Setting the game folder name
-- Yes:
love.filesystem.setIdentity("monkey_doom_2")
-- No:
love.filesystem.setIdentity("c:/Users/bob/monkey_doom_2")
Setting which to search first
--Search Source, then the save directory
love.filesystem.setIdentity(love.filesystem.getIdentity(),true)
--Search Save directory, then the Source Directory
love.filesystem.setIdentity(love.filesystem.getIdentity(),false)
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