Difference between revisions of "ParticleSystem:setQuads"

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=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
 +
== Function ==
 +
=== Synopsis ===
 +
<source lang="lua">
 +
ParticleSystem:setQuads( quads )
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</source>
 +
=== Arguments ===
 +
{{param|table|quads|A table containing the Quads to use.}}
 +
=== Returns ===
 +
Nothing.
 +
== Notes ==
 +
Prior to [[11.4]], the particle system offset will be incorrect after this call. Call [[ParticleSystem:setOffset]] appropriately to workaround this issue.
 
== See Also ==
 
== See Also ==
 
* [[parent::ParticleSystem]]
 
* [[parent::ParticleSystem]]
 +
* [[ParticleSystem:getQuads]]
 
[[Category:Functions]]
 
[[Category:Functions]]
 
{{#set:Description=Sets a series of [[Quad]]s to use for the particle sprites.}}
 
{{#set:Description=Sets a series of [[Quad]]s to use for the particle sprites.}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|ParticleSystem:setQuads}}
 
{{i18n|ParticleSystem:setQuads}}

Latest revision as of 03:07, 11 March 2022

Available since LÖVE 0.9.2
This function is not supported in earlier versions.

Sets a series of Quads to use for the particle sprites. Particles will choose a Quad from the list based on the particle's current lifetime, allowing for the use of animated sprite sheets with ParticleSystems.

Function

Synopsis

ParticleSystem:setQuads( quad1, quad2, ... )

Arguments

Quad quad1
The first Quad to use.
Quad quad2
The second Quad to use.

Returns

Nothing.

Function

Synopsis

ParticleSystem:setQuads( quads )

Arguments

table quads
A table containing the Quads to use.

Returns

Nothing.

Notes

Prior to 11.4, the particle system offset will be incorrect after this call. Call ParticleSystem:setOffset appropriately to workaround this issue.

See Also

Other Languages