Difference between revisions of "love.graphics.rectangle"
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== Notes == | == Notes == | ||
− | Custom shaders | + | Custom shaders which use texture coordinates will not work correctly with love.graphics.rectangle (or other shape-drawing functions), since primitive shapes don't have UV texture coordinates associated with the shape's vertex positions. |
== Examples == | == Examples == | ||
Line 58: | Line 58: | ||
* [[parent::love.graphics]] | * [[parent::love.graphics]] | ||
* [[love.graphics.polygon]] | * [[love.graphics.polygon]] | ||
+ | * [[love.graphics.draw]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Sub-Category::Drawing| ]] | [[Sub-Category::Drawing| ]] |
Latest revision as of 18:39, 6 February 2022
Available since LÖVE 0.3.2 |
This function is not supported in earlier versions. |
Draws a rectangle.
Contents
Function
Synopsis
love.graphics.rectangle( mode, x, y, width, height, rx, ry, segments )
Arguments
DrawMode mode
- How to draw the rectangle.
number x
- The position of top-left corner along the x-axis.
number y
- The position of top-left corner along the y-axis.
number width
- Width of the rectangle.
number height
- Height of the rectangle.
Available since LÖVE 0.10.0
number rx (nil)
- The x-axis radius of each round corner. Cannot be greater than half the rectangle's width.
number ry (rx)
- The y-axis radius of each round corner. Cannot be greater than half the rectangle's height.
number segments (nil)
- The number of segments used for drawing the round corners. A default amount will be chosen if no number is given.
Returns
Nothing.
Notes
Custom shaders which use texture coordinates will not work correctly with love.graphics.rectangle (or other shape-drawing functions), since primitive shapes don't have UV texture coordinates associated with the shape's vertex positions.
Examples
Draw a rectangle at 20,50 with a size of 60x120
function love.draw()
love.graphics.rectangle("fill", 20,50, 60,120)
end
Draw a rotated rectangle
function drawRotatedRectangle(mode, x, y, width, height, angle)
-- We cannot rotate the rectangle directly, but we
-- can move and rotate the coordinate system.
love.graphics.push()
love.graphics.translate(x, y)
love.graphics.rotate(angle)
love.graphics.rectangle(mode, 0, 0, width, height) -- origin in the top left corner
-- love.graphics.rectangle(mode, -width/2, -height/2, width, height) -- origin in the middle
love.graphics.pop()
end
local angle = 0
function love.update(dt)
angle = angle + dt * 1 -- Rotate at one radian per second.
end
function love.draw()
drawRotatedRectangle("fill", 150,150, 100,60, angle)
end
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