Difference between revisions of "love.graphics.rectangle"

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(See Also)
 
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== Notes ==
 
== Notes ==
Custom shaders may not work correctly since this function (and other functions that draw primitives) doesn't have UV coordinates associated in it.
+
Custom shaders which use texture coordinates will not work correctly with love.graphics.rectangle (or other shape-drawing functions), since primitive shapes don't have UV texture coordinates associated with the shape's vertex positions.
  
 
== Examples ==  
 
== Examples ==  
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love.graphics.translate(x, y)
 
love.graphics.translate(x, y)
 
love.graphics.rotate(angle)
 
love.graphics.rotate(angle)
love.graphics.rectangle(mode, 0, 0, width, height)
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love.graphics.rectangle(mode, 0, 0, width, height) -- origin in the top left corner
 +
-- love.graphics.rectangle(mode, -width/2, -height/2, width, height) -- origin in the middle
 
love.graphics.pop()
 
love.graphics.pop()
 +
end
 +
 +
local angle = 0
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function love.update(dt)
 +
angle = angle + dt * 1 -- Rotate at one radian per second.
 
end
 
end
  
 
function love.draw()
 
function love.draw()
local angle = os.clock() -- Rotate the rectangle over time.
 
 
drawRotatedRectangle("fill", 150,150, 100,60, angle)
 
drawRotatedRectangle("fill", 150,150, 100,60, angle)
 
end
 
end
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* [[parent::love.graphics]]
 
* [[parent::love.graphics]]
 
* [[love.graphics.polygon]]
 
* [[love.graphics.polygon]]
 +
* [[love.graphics.draw]]
 
[[Category:Functions]]
 
[[Category:Functions]]
 
[[Sub-Category::Drawing| ]]
 
[[Sub-Category::Drawing| ]]

Latest revision as of 18:39, 6 February 2022

Available since LÖVE 0.3.2
This function is not supported in earlier versions.

Draws a rectangle.

Function

Synopsis

love.graphics.rectangle( mode, x, y, width, height, rx, ry, segments )

Arguments

DrawMode mode
How to draw the rectangle.
number x
The position of top-left corner along the x-axis.
number y
The position of top-left corner along the y-axis.
number width
Width of the rectangle.
number height
Height of the rectangle.
Available since LÖVE 0.10.0
number rx (nil)
The x-axis radius of each round corner. Cannot be greater than half the rectangle's width.
number ry (rx)
The y-axis radius of each round corner. Cannot be greater than half the rectangle's height.
number segments (nil)
The number of segments used for drawing the round corners. A default amount will be chosen if no number is given.

Returns

Nothing.

Notes

Custom shaders which use texture coordinates will not work correctly with love.graphics.rectangle (or other shape-drawing functions), since primitive shapes don't have UV texture coordinates associated with the shape's vertex positions.

Examples

Draw a rectangle at 20,50 with a size of 60x120

function love.draw()
	love.graphics.rectangle("fill", 20,50, 60,120)
end

Draw a rotated rectangle

function drawRotatedRectangle(mode, x, y, width, height, angle)
	-- We cannot rotate the rectangle directly, but we
	-- can move and rotate the coordinate system.
	love.graphics.push()
	love.graphics.translate(x, y)
	love.graphics.rotate(angle)
	love.graphics.rectangle(mode, 0, 0, width, height) -- origin in the top left corner
--	love.graphics.rectangle(mode, -width/2, -height/2, width, height) -- origin in the middle
	love.graphics.pop()
end

local angle = 0
function love.update(dt)
	angle = angle + dt * 1 -- Rotate at one radian per second.
end

function love.draw()
	drawRotatedRectangle("fill", 150,150, 100,60, angle)
end

See Also


Other Languages