Difference between revisions of "love.graphics.rectangle"
(→Examples: Added example for rotated rectangle.) |
(→See Also) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
Draws a rectangle. | Draws a rectangle. | ||
== Function == | == Function == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
Line 29: | Line 12: | ||
{{param|number|width|Width of the rectangle.}} | {{param|number|width|Width of the rectangle.}} | ||
{{param|number|height|Height of the rectangle.}} | {{param|number|height|Height of the rectangle.}} | ||
− | {{param|number|rx|The x-axis radius of each round corner. Cannot be greater than half the rectangle's width.}} | + | {{New feature|0.10.0| |
+ | {{param|number|rx (nil)|The x-axis radius of each round corner. Cannot be greater than half the rectangle's width.}} | ||
{{param|number|ry (rx)|The y-axis radius of each round corner. Cannot be greater than half the rectangle's height.}} | {{param|number|ry (rx)|The y-axis radius of each round corner. Cannot be greater than half the rectangle's height.}} | ||
{{param|number|segments (nil)|The number of segments used for drawing the round corners. A default amount will be chosen if no number is given.}} | {{param|number|segments (nil)|The number of segments used for drawing the round corners. A default amount will be chosen if no number is given.}} | ||
+ | |100}} | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
== Notes == | == Notes == | ||
− | Custom shaders | + | Custom shaders which use texture coordinates will not work correctly with love.graphics.rectangle (or other shape-drawing functions), since primitive shapes don't have UV texture coordinates associated with the shape's vertex positions. |
== Examples == | == Examples == | ||
Line 55: | Line 40: | ||
love.graphics.translate(x, y) | love.graphics.translate(x, y) | ||
love.graphics.rotate(angle) | love.graphics.rotate(angle) | ||
− | love.graphics.rectangle(mode, 0, 0, width, height) | + | love.graphics.rectangle(mode, 0, 0, width, height) -- origin in the top left corner |
+ | -- love.graphics.rectangle(mode, -width/2, -height/2, width, height) -- origin in the middle | ||
love.graphics.pop() | love.graphics.pop() | ||
+ | end | ||
+ | |||
+ | local angle = 0 | ||
+ | function love.update(dt) | ||
+ | angle = angle + dt * 1 -- Rotate at one radian per second. | ||
end | end | ||
function love.draw() | function love.draw() | ||
− | |||
drawRotatedRectangle("fill", 150,150, 100,60, angle) | drawRotatedRectangle("fill", 150,150, 100,60, angle) | ||
end | end | ||
Line 67: | Line 57: | ||
== See Also == | == See Also == | ||
* [[parent::love.graphics]] | * [[parent::love.graphics]] | ||
+ | * [[love.graphics.polygon]] | ||
+ | * [[love.graphics.draw]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Sub-Category::Drawing| ]] | [[Sub-Category::Drawing| ]] | ||
{{#set:Description=Draws a rectangle.}} | {{#set:Description=Draws a rectangle.}} | ||
+ | |||
== Other Languages == | == Other Languages == | ||
{{i18n|love.graphics.rectangle}} | {{i18n|love.graphics.rectangle}} |
Latest revision as of 18:39, 6 February 2022
Available since LÖVE 0.3.2 |
This function is not supported in earlier versions. |
Draws a rectangle.
Contents
Function
Synopsis
love.graphics.rectangle( mode, x, y, width, height, rx, ry, segments )
Arguments
DrawMode mode
- How to draw the rectangle.
number x
- The position of top-left corner along the x-axis.
number y
- The position of top-left corner along the y-axis.
number width
- Width of the rectangle.
number height
- Height of the rectangle.
Available since LÖVE 0.10.0
number rx (nil)
- The x-axis radius of each round corner. Cannot be greater than half the rectangle's width.
number ry (rx)
- The y-axis radius of each round corner. Cannot be greater than half the rectangle's height.
number segments (nil)
- The number of segments used for drawing the round corners. A default amount will be chosen if no number is given.
Returns
Nothing.
Notes
Custom shaders which use texture coordinates will not work correctly with love.graphics.rectangle (or other shape-drawing functions), since primitive shapes don't have UV texture coordinates associated with the shape's vertex positions.
Examples
Draw a rectangle at 20,50 with a size of 60x120
function love.draw()
love.graphics.rectangle("fill", 20,50, 60,120)
end
Draw a rotated rectangle
function drawRotatedRectangle(mode, x, y, width, height, angle)
-- We cannot rotate the rectangle directly, but we
-- can move and rotate the coordinate system.
love.graphics.push()
love.graphics.translate(x, y)
love.graphics.rotate(angle)
love.graphics.rectangle(mode, 0, 0, width, height) -- origin in the top left corner
-- love.graphics.rectangle(mode, -width/2, -height/2, width, height) -- origin in the middle
love.graphics.pop()
end
local angle = 0
function love.update(dt)
angle = angle + dt * 1 -- Rotate at one radian per second.
end
function love.draw()
drawRotatedRectangle("fill", 150,150, 100,60, angle)
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info