Difference between revisions of "love.gamepadpressed"
(→See Also) |
(Example: print the MRU gamepad name) |
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Line 11: | Line 11: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | |||
+ | == Example: print the MRU gamepad name == | ||
+ | Track the most recently used gamepad and print its name when it changes. See also [[love.joystick.getGamepadMappingString]] for more detailed names; especially when using [[love.joystick.loadGamepadMappings]]. | ||
+ | |||
+ | <source lang="lua"> | ||
+ | local active_joystick | ||
+ | function love.gamepadpressed(joystick, button) | ||
+ | if joystick == active_joystick then | ||
+ | return | ||
+ | end | ||
+ | active_joystick = joystick | ||
+ | local name = joystick:getName() | ||
+ | local index = joystick:getConnectedIndex() | ||
+ | print(string.format("Changing active gamepad to #%d '%s'.", index, name)) | ||
+ | end | ||
+ | </source> | ||
+ | |||
== See Also == | == See Also == |
Latest revision as of 01:19, 31 December 2021
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Called when a Joystick's virtual gamepad button is pressed.
Contents
Function
Synopsis
love.gamepadpressed( joystick, button )
Arguments
Joystick joystick
- The joystick object.
GamepadButton button
- The virtual gamepad button.
Returns
Nothing.
Example: print the MRU gamepad name
Track the most recently used gamepad and print its name when it changes. See also love.joystick.getGamepadMappingString for more detailed names; especially when using love.joystick.loadGamepadMappings.
local active_joystick
function love.gamepadpressed(joystick, button)
if joystick == active_joystick then
return
end
active_joystick = joystick
local name = joystick:getName()
local index = joystick:getConnectedIndex()
print(string.format("Changing active gamepad to #%d '%s'.", index, name))
end
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