Difference between revisions of "love.graphics.points"
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=== Arguments === | === Arguments === | ||
− | {{param|number|x|The position on the x-axis | + | {{param|number|x|The position of the first point on the x-axis.}} |
− | {{param|number|y|The position on the y-axis | + | {{param|number|y|The position of the first point on the y-axis.}} |
− | {{param|number|...|x and y coordinates of additional points.}} | + | {{param|number|...|The x and y coordinates of additional points.}} |
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
Line 20: | Line 20: | ||
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param|table|points|A table containing multiple point positions, in the form of <code>{ | + | {{param|table|points|A table containing multiple point positions, in the form of <code>{x, y, ...}</code>.}} |
+ | {{subparam|number|x|The position of the first point on the x-axis.}} | ||
+ | {{subparam|number|y|The position of the first point on the y-axis.}} | ||
+ | {{subparam|number|...|The x and y coordinates of additional points.}} | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
Line 26: | Line 29: | ||
== Function == | == Function == | ||
Draws one or more individually colored points. | Draws one or more individually colored points. | ||
+ | |||
+ | In versions prior to [[11.0]], color component values were within the range of 0 to 255 instead of 0 to 1. | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
Line 31: | Line 36: | ||
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param|table|points|A table containing multiple individually colored points, in the form of <code>{ | + | {{param|table|points|A table containing multiple individually colored points, in the form of <code>{point, ...}</code>.}} |
− | {{subparam|table| | + | {{subparam|table|point|A table containing the position and color of the first point, in the form of <code>{x, y, r, g, b, a}</code>. The color components are optional.}} |
− | {{subparam|table| | + | {{subparam|table|...|Additional tables containing the position and color of more points, in the form of <code>{x, y, r, g, b, a}</code>. The color components are optional.}} |
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
=== Notes === | === Notes === | ||
− | The global color set by [[love.graphics.setColor]] is modulated (multiplied) with the per-point | + | The global color set by [[love.graphics.setColor]] is modulated (multiplied) with the per-point colors. |
== Notes == | == Notes == | ||
Line 70: | Line 75: | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Sub-Category::Drawing| ]] | [[Sub-Category::Drawing| ]] | ||
− | {{#set:Description=Draws one or more points | + | {{#set:Description=Draws one or more points.}} |
== Other Languages == | == Other Languages == | ||
{{i18n|love.graphics.points}} | {{i18n|love.graphics.points}} |
Latest revision as of 01:01, 16 July 2021
Available since LÖVE 0.10.0 |
It has replaced love.graphics.point. |
Draws one or more points.
Contents
Function
Synopsis
love.graphics.points( x, y, ... )
Arguments
number x
- The position of the first point on the x-axis.
number y
- The position of the first point on the y-axis.
number ...
- The x and y coordinates of additional points.
Returns
Nothing.
Function
Synopsis
love.graphics.points( points )
Arguments
table points
- A table containing multiple point positions, in the form of
{x, y, ...}
.
Returns
Nothing.
Function
Draws one or more individually colored points.
In versions prior to 11.0, color component values were within the range of 0 to 255 instead of 0 to 1.
Synopsis
love.graphics.points( points )
Arguments
table points
- A table containing multiple individually colored points, in the form of
{point, ...}
.
Returns
Nothing.
Notes
The global color set by love.graphics.setColor is modulated (multiplied) with the per-point colors.
Notes
The pixel grid is actually offset to the center of each pixel. So to get clean pixels drawn use 0.5 + integer increments.
Points are not affected by love.graphics.scale - their size is always in pixels.
Examples
Render a starfield
function love.load()
local screen_width, screen_height = love.graphics.getDimensions()
local max_stars = 100 -- how many stars we want
stars = {} -- table which will hold our stars
for i=1, max_stars do -- generate the coords of our stars
local x = love.math.random(5, screen_width-5) -- generate a "random" number for the x coord of this star
local y = love.math.random(5, screen_height-5) -- both coords are limited to the screen size, minus 5 pixels of padding
stars[i] = {x, y} -- stick the values into the table
end
end
function love.draw()
love.graphics.points(stars) -- draw all stars as points
end
See Also
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More info