Difference between revisions of "Fixture:setFriction"
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Sets the friction of the fixture. | Sets the friction of the fixture. | ||
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+ | Friction determines how shapes react when they "slide" along other shapes. Low friction indicates a slippery surface, like ice, while high friction indicates a rough surface, like concrete. '''Range''': [0.0, 1.0] | ||
== Function == | == Function == |
Latest revision as of 00:54, 28 June 2021
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Sets the friction of the fixture.
Friction determines how shapes react when they "slide" along other shapes. Low friction indicates a slippery surface, like ice, while high friction indicates a rough surface, like concrete. Range: [0.0, 1.0]
Function
Synopsis
Fixture:setFriction( friction )
Arguments
number friction
- The fixture friction.
Returns
Nothing.
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