Difference between revisions of "Fixture:setFriction"

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Sets the friction of the fixture.
 
Sets the friction of the fixture.
  
Friction determines how shapes react when they "slide" along other shapes. Low friction indicates a slippery surface, like ice, while high friction indicates a rough surface, like concrete. Range: 0.0 - 1.0.
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Friction determines how shapes react when they "slide" along other shapes. Low friction indicates a slippery surface, like ice, while high friction indicates a rough surface, like concrete. '''Range''': [0.0, 1.0]
  
 
== Function ==
 
== Function ==

Latest revision as of 00:54, 28 June 2021

Available since LÖVE 0.8.0
This method is not supported in earlier versions.

Sets the friction of the fixture.

Friction determines how shapes react when they "slide" along other shapes. Low friction indicates a slippery surface, like ice, while high friction indicates a rough surface, like concrete. Range: [0.0, 1.0]

Function

Synopsis

Fixture:setFriction( friction )

Arguments

number friction
The fixture friction.

Returns

Nothing.

See Also


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