Difference between revisions of "Texture:setFilter"
m |
(Merge two variants.) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
Sets the [[FilterMode|filter mode]] of the Texture. | Sets the [[FilterMode|filter mode]] of the Texture. | ||
== Function == | == Function == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
Line 19: | Line 7: | ||
=== Arguments === | === Arguments === | ||
{{param|FilterMode|min|Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).}} | {{param|FilterMode|min|Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).}} | ||
− | {{param|FilterMode|mag|Filter mode to use when magnifying the texture (rendering it at a larger size on-screen than its size in pixels).}} | + | {{param|FilterMode|mag (min)|Filter mode to use when magnifying the texture (rendering it at a larger size on-screen than its size in pixels).}} |
+ | {{New feature|0.9.0| | ||
{{param|number|anisotropy (1)|Maximum amount of anisotropic filtering to use.}} | {{param|number|anisotropy (1)|Maximum amount of anisotropic filtering to use.}} | ||
+ | |090}} | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
Line 27: | Line 17: | ||
Most systems support up to 8x or 16x anisotropic filtering. | Most systems support up to 8x or 16x anisotropic filtering. | ||
+ | |||
+ | === Example === | ||
+ | <source lang="lua"> | ||
+ | Texture = love.graphics.newImage("char.png") | ||
+ | Texture:setFilter("linear", "nearest") | ||
+ | </source> | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::Texture]] | * [[parent::Texture]] | ||
* [[Texture:getFilter]] | * [[Texture:getFilter]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Sets the [[FilterMode|filter mode]] of the | + | {{#set:Since=000}} |
+ | {{#set:Description=Sets the [[FilterMode|filter mode]] of the Texture.}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|Texture:setFilter}} | {{i18n|Texture:setFilter}} |
Latest revision as of 03:50, 25 May 2021
Sets the filter mode of the Texture.
Contents
Function
Synopsis
Texture:setFilter( min, mag, anisotropy )
Arguments
FilterMode min
- Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).
FilterMode mag (min)
- Filter mode to use when magnifying the texture (rendering it at a larger size on-screen than its size in pixels).
Available since LÖVE 0.9.0
number anisotropy (1)
- Maximum amount of anisotropic filtering to use.
Returns
Nothing.
Notes
When mipmapping is used, higher anisotropic filtering values increase the quality of the texture when rendering it with a non-uniform scale, at the expense of a bit of performance.
Most systems support up to 8x or 16x anisotropic filtering.
Example
Texture = love.graphics.newImage("char.png")
Texture:setFilter("linear", "nearest")
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info