Difference between revisions of "Shape"
(Added: shape position is relative to body) |
|||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | Shapes are objects | + | [[Shape|Shapes]] are solid 2d geometrical objects which handle the mass and collision of a [[Body]] in [[love.physics]]. |
+ | |||
+ | [[Shape|Shapes]] are attached to a [[Body]] via a [[Fixture]]. The [[Shape]] object is copied when this happens. | ||
+ | |||
+ | The [[Shape]]'s position is relative to the position of the [[Body]] it has been attached to. | ||
− | |||
== Constructors == | == Constructors == | ||
{{#ask: [[Category:Functions]] [[Constructs::Shape]] [[Concept:Current]] | {{#ask: [[Category:Functions]] [[Constructs::Shape]] [[Concept:Current]] | ||
Line 52: | Line 55: | ||
* [[parent::love.physics]] | * [[parent::love.physics]] | ||
[[Category:Types]] | [[Category:Types]] | ||
− | {{#set:Description=Shapes are objects used to control mass and collisions.}} | + | {{#set:Description=[[Shape|Shapes]] are objects used to control mass and collisions.}} |
{{#set:Since=000}} | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|Shape}} | {{i18n|Shape}} |
Latest revision as of 20:27, 4 January 2021
Shapes are solid 2d geometrical objects which handle the mass and collision of a Body in love.physics.
Shapes are attached to a Body via a Fixture. The Shape object is copied when this happens.
The Shape's position is relative to the position of the Body it has been attached to.
Constructors
love.physics.newChainShape | Creates a new ChainShape. | 0.8.0 | |
love.physics.newCircleShape | Creates a new CircleShape. | ||
love.physics.newEdgeShape | Creates a new EdgeShape. | 0.8.0 | |
love.physics.newPolygonShape | Creates a new PolygonShape. | ||
love.physics.newRectangleShape | Shorthand for creating rectangular PolygonShapes. |
Functions
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. | ||
Shape:computeAABB | Returns the points of the bounding box for the transformed shape. | 0.8.0 | |
Shape:computeMass | Computes the mass properties for the shape. | 0.8.0 | |
Shape:destroy | Explicitly destroys the Shape. | 0.8.0 | |
Shape:getBody | Get the body the shape is attached to. | 0.7.0 | 0.8.0 |
Shape:getBoundingBox | Gets the bounding box of the shape. | 0.8.0 | |
Shape:getCategory | Gets the categories this shape is a member of. | 0.8.0 | |
Shape:getCategoryBits | Gets the categories as a 16-bit integer. | 0.8.0 | |
Shape:getChildCount | Returns the number of children the shape has. | 0.8.0 | |
Shape:getData | Get the data set with setData. | 0.8.0 | |
Shape:getDensity | Gets the density of the Shape. | 0.8.0 | |
Shape:getFilterData | Gets the filter data of the Shape. | 0.8.0 | |
Shape:getFriction | Gets the friction of this shape. | 0.8.0 | |
Shape:getMask | Gets which categories this shape should NOT collide with. | 0.8.0 | |
Shape:getRadius | Gets the radius of the shape. | ||
Shape:getRestitution | Gets the restitution of this shape. | 0.8.0 | |
Shape:getType | Gets a string representing the Shape. | ||
Shape:isSensor | Checks whether a Shape is a sensor or not. | 0.8.0 | |
Shape:rayCast | Casts a ray against the shape. | 0.8.0 | |
Shape:setCategory | Sets the categories this shape is a member of. | 0.8.0 | |
Shape:setData | Set data to be passed to the collision callback. | 0.8.0 | |
Shape:setDensity | Sets the density of a Shape. | 0.8.0 | |
Shape:setFilterData | Sets the filter data for a Shape. | 0.8.0 | |
Shape:setFriction | Sets the friction of the shape. | 0.8.0 | |
Shape:setMask | Sets which categories this shape should NOT collide with. | 0.8.0 | |
Shape:setRestitution | Sets the restitution of the shape. | 0.8.0 | |
Shape:setSensor | Sets whether this shape should act as a sensor. | 0.8.0 | |
Shape:testPoint | Checks whether a point lies inside the shape. | ||
Shape:testSegment | Checks whether a line segment intersects a shape. | 0.8.0 |
Enums
ShapeType | The different types of Shapes, as returned by Shape:getType. |
Supertypes
Subtypes
ChainShape | A ChainShape consists of multiple line segments. | ||
CircleShape | Circle extends Shape and adds a radius and a local position. | ||
EdgeShape | EdgeShape is a line segment. | ||
PolygonShape | Polygon is a convex polygon with up to 8 sides. |
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info