Difference between revisions of "love.math.newRandomGenerator"
m (Added example) |
m (→Function: - Move notes section so it's in the correct order.) |
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=== Returns === | === Returns === | ||
− | {{param|RandomGenerator|rng| | + | {{param|RandomGenerator|rng|The new Random Number Generator object.}} |
+ | === Notes === | ||
+ | The default seed used in version 11.x is the following low/high pair: 0xCBBF7A44, 0x0139408D. | ||
== Function == | == Function == | ||
− | |||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | rng = love.math.newRandomGenerator( | + | rng = love.math.newRandomGenerator( seed ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param|number| | + | {{param|number|seed|The initial seed number to use for this object.}} |
=== Returns === | === Returns === | ||
− | {{param|RandomGenerator|rng| | + | {{param|RandomGenerator|rng|The new Random Number Generator object.}} |
+ | === Notes === | ||
+ | See [[RandomGenerator:setSeed]]. | ||
== Function == | == Function == | ||
− | |||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
Line 30: | Line 32: | ||
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param|number|low|The lower 32 bits of the | + | {{param|number|low|The lower 32 bits of the seed number to use for this object.}} |
− | {{param|number|high|The higher 32 bits of the | + | {{param|number|high|The higher 32 bits of the seed number to use for this object.}} |
=== Returns === | === Returns === | ||
− | {{param|RandomGenerator|rng| | + | {{param|RandomGenerator|rng|The new Random Number Generator object.}} |
+ | === Notes === | ||
+ | See [[RandomGenerator:setSeed]]. | ||
+ | |||
== Examples == | == Examples == | ||
Creates a new RandomGenerator object, then generates a number between 1 and 100 inclusive. | Creates a new RandomGenerator object, then generates a number between 1 and 100 inclusive. |
Latest revision as of 19:21, 23 November 2020
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Creates a new RandomGenerator object which is completely independent of other RandomGenerator objects and random functions.
Contents
Function
Synopsis
rng = love.math.newRandomGenerator( )
Arguments
None
Returns
RandomGenerator rng
- The new Random Number Generator object.
Notes
The default seed used in version 11.x is the following low/high pair: 0xCBBF7A44, 0x0139408D.
Function
Synopsis
rng = love.math.newRandomGenerator( seed )
Arguments
number seed
- The initial seed number to use for this object.
Returns
RandomGenerator rng
- The new Random Number Generator object.
Notes
Function
Synopsis
rng = love.math.newRandomGenerator( low, high )
Arguments
number low
- The lower 32 bits of the seed number to use for this object.
number high
- The higher 32 bits of the seed number to use for this object.
Returns
RandomGenerator rng
- The new Random Number Generator object.
Notes
Examples
Creates a new RandomGenerator object, then generates a number between 1 and 100 inclusive.
function love.load()
rng = love.math.newRandomGenerator()
randomNumber = rng:random(1,100)
end
See Also
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