Difference between revisions of "love.graphics.drawq"
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{oldin|[[0.9.0]]|090|type=function|text=It has been merged into [[love.graphics.draw]]}} | ||
Draw a Quad with the specified Image on screen. | Draw a Quad with the specified Image on screen. | ||
== Function == | == Function == | ||
Line 42: | Line 43: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
− | == | + | == Examples == |
− | + | === Draw the top half of an image (the [[:File:Resource-HamsterBall.png|Hamster Ball]]) at 100 by 100 pixels. === | |
− | + | <source lang="lua"> | |
+ | image = love.graphics.newImage("hamster.png") | ||
+ | quad = love.graphics.newQuad(0, 0, 128, 64, image:getWidth(), image:getHeight()) | ||
+ | |||
+ | function love.draw() | ||
+ | love.graphics.drawq(image, quad, 100, 100) | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == | ||
* [[parent::love.graphics]] | * [[parent::love.graphics]] | ||
* [[love.graphics.draw]] | * [[love.graphics.draw]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
+ | [[Sub-Category::Drawing| ]] | ||
{{#set:Description=Draw a Quad with the specified Image on screen.}} | {{#set:Description=Draw a Quad with the specified Image on screen.}} | ||
{{#set:Since=000}} | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.graphics.drawq}} | {{i18n|love.graphics.drawq}} |
Latest revision as of 02:03, 27 June 2019
Removed in LÖVE 0.9.0 |
It has been merged into love.graphics.draw. |
Draw a Quad with the specified Image on screen.
Contents
Function
Synopsis
love.graphics.drawq( image, quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
Image image
- An image to texture the quad with.
Quad quad
- The quad to draw on screen.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
Available since LÖVE 0.8.0
Returns
Nothing.
Function
Synopsis
love.graphics.drawq( canvas, quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
Canvas canvas
- A canvas to texture the quad with.
Quad quad
- The quad to draw on screen.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
Available since LÖVE 0.8.0
Returns
Nothing.
Examples
Draw the top half of an image (the Hamster Ball) at 100 by 100 pixels.
image = love.graphics.newImage("hamster.png")
quad = love.graphics.newQuad(0, 0, 128, 64, image:getWidth(), image:getHeight())
function love.draw()
love.graphics.drawq(image, quad, 100, 100)
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info