Difference between revisions of "love.graphics.drawq"
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− | + | {{oldin|[[0.9.0]]|090|type=function|text=It has been merged into [[love.graphics.draw]]}} | |
− | + | Draw a Quad with the specified Image on screen. | |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.graphics.drawq( image, quad, x, y, r, sx, sy, ox, oy ) | + | love.graphics.drawq( image, quad, x, y, r, sx, sy, ox, oy, kx, ky ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
Line 16: | Line 16: | ||
{{param|number|ox (0)|Origin offset (x-axis).}} | {{param|number|ox (0)|Origin offset (x-axis).}} | ||
{{param|number|oy (0)|Origin offset (y-axis).}} | {{param|number|oy (0)|Origin offset (y-axis).}} | ||
+ | {{New feature|0.8.0| | ||
+ | {{param|number|kx (0)|Shearing factor (x-axis).}} | ||
+ | {{param|number|ky (0)|Shearing factor (y-axis).}} | ||
+ | |080}} | ||
+ | === Returns === | ||
+ | Nothing. | ||
+ | == Function == | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | love.graphics.drawq( canvas, quad, x, y, r, sx, sy, ox, oy, kx, ky ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|Canvas|canvas|A canvas to texture the quad with.}} | ||
+ | {{param|Quad|quad|The quad to draw on screen.}} | ||
+ | {{param|number|x|The position to draw the object (x-axis).}} | ||
+ | {{param|number|y|The position to draw the object (y-axis).}} | ||
+ | {{param|number|r (0)|Orientation (radians).}} | ||
+ | {{param|number|sx (1)|Scale factor (x-axis).}} | ||
+ | {{param|number|sy (sx)|Scale factor (y-axis).}} | ||
+ | {{param|number|ox (0)|Origin offset (x-axis).}} | ||
+ | {{param|number|oy (0)|Origin offset (y-axis).}} | ||
+ | {{New feature|0.8.0| | ||
+ | {{param|number|kx (0)|Shearing factor (x-axis).}} | ||
+ | {{param|number|ky (0)|Shearing factor (y-axis).}} | ||
+ | |080}} | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | == Examples == | ||
+ | === Draw the top half of an image (the [[:File:Resource-HamsterBall.png|Hamster Ball]]) at 100 by 100 pixels. === | ||
+ | <source lang="lua"> | ||
+ | image = love.graphics.newImage("hamster.png") | ||
+ | quad = love.graphics.newQuad(0, 0, 128, 64, image:getWidth(), image:getHeight()) | ||
+ | |||
+ | function love.draw() | ||
+ | love.graphics.drawq(image, quad, 100, 100) | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == | ||
* [[parent::love.graphics]] | * [[parent::love.graphics]] | ||
+ | * [[love.graphics.draw]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=}} | + | [[Sub-Category::Drawing| ]] |
+ | {{#set:Description=Draw a Quad with the specified Image on screen.}} | ||
+ | {{#set:Since=000}} | ||
+ | == Other Languages == | ||
+ | {{i18n|love.graphics.drawq}} |
Latest revision as of 02:03, 27 June 2019
Removed in LÖVE 0.9.0 |
It has been merged into love.graphics.draw. |
Draw a Quad with the specified Image on screen.
Contents
Function
Synopsis
love.graphics.drawq( image, quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
Image image
- An image to texture the quad with.
Quad quad
- The quad to draw on screen.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
Available since LÖVE 0.8.0
Returns
Nothing.
Function
Synopsis
love.graphics.drawq( canvas, quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
Canvas canvas
- A canvas to texture the quad with.
Quad quad
- The quad to draw on screen.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
Available since LÖVE 0.8.0
Returns
Nothing.
Examples
Draw the top half of an image (the Hamster Ball) at 100 by 100 pixels.
image = love.graphics.newImage("hamster.png")
quad = love.graphics.newQuad(0, 0, 128, 64, image:getWidth(), image:getHeight())
function love.draw()
love.graphics.drawq(image, quad, 100, 100)
end
See Also
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