Difference between revisions of "love.graphics.transformPoint"

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Converts the given 2D position from global coordinates into screen-space.
 
Converts the given 2D position from global coordinates into screen-space.
  
This effectively applies the current graphics transformations to the given position. A similar [[Transform:transformPoint]] method exists for Transform objects.
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This effectively applies the current graphics transformations to the given position. A similar [[Transform:transformPoint]] method exists for [[Transform]] objects.
  
 
== Function ==
 
== Function ==

Latest revision as of 18:24, 7 May 2019

Available since LÖVE 11.0
This function is not supported in earlier versions.

Converts the given 2D position from global coordinates into screen-space.

This effectively applies the current graphics transformations to the given position. A similar Transform:transformPoint method exists for Transform objects.

Function

Synopsis

screenX, screenY = love.graphics.transformPoint( globalX, globalY )

Arguments

number globalX
The x component of the position in global coordinates.
number globalY
The y component of the position in global coordinates.

Returns

number screenX
The x component of the position with graphics transformations applied.
number screenY
The y component of the position with graphics transformations applied.

See Also


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