Difference between revisions of "PixelEffect:send"
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− | {{ | + | {{newinoldin|[[0.8.0]]|080|[[0.9.0]]|090|type=function|text=It has been renamed to [[Shader:send]]}} |
− | Sends one or more values to a pixel effect using the | + | Sends one or more values to a special (''extern'') variable inside the pixel effect. Extern variables have to be marked using the ''extern'' keyword, e.g. |
− | + | <source lang="glsl"> | |
+ | extern number time; | ||
+ | extern vec2 light_pos; | ||
+ | extern vec4 colors[4]; | ||
+ | </source> | ||
+ | |||
+ | The corresponding send calls would be | ||
+ | |||
+ | <source lang="lua"> | ||
+ | effect:send("time", t) | ||
+ | effect:send("light_pos", {light_x, light_y}) | ||
+ | effect:send("colors", {r1, g1, b1, a1}, {r2, g2, b2, a2}, {r3, g3, b3, a3}, {r4, g4, b4, a4}) | ||
+ | </source> | ||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | PixelEffect:send( name, number ) | + | PixelEffect:send( name, number, ... ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
{{param|string|name|Name of the number to send to the pixel effect.}} | {{param|string|name|Name of the number to send to the pixel effect.}} | ||
− | {{param|number|number|Number to send to the | + | {{param|number|number|Number to send to store in the extern.}} |
+ | {{param|number|...|Additional numbers to send in case the extern is an array.}} | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
Line 18: | Line 31: | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | PixelEffect:send( name, ... ) | + | PixelEffect:send( name, vector, ... ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param|string|name|Name of the | + | {{param|string|name|Name of the vector to send to the pixel effect.}} |
− | {{param| | + | {{param|table|vector|Numbers to send to the extern as a vector. The number of elements in the table determines the type of the vector (e.g. two numbers -> vec2). At least two and at most four numbers can be used.}} |
+ | {{param|table|...|Additional vectors to send in case the extern is an array. All vectors need to be of the same size (e.g. only vec3's)}} | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
Line 29: | Line 43: | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | PixelEffect:send( name, matrix ) | + | PixelEffect:send( name, matrix, ... ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
{{param|string|name|Name of the matrix to send to the pixel effect.}} | {{param|string|name|Name of the matrix to send to the pixel effect.}} | ||
− | {{param|table|matrix|2x2, 3x3, or 4x4 matrix to send to the | + | {{param|table|matrix|2x2, 3x3, or 4x4 matrix to send to the extern. Using table form: <code><nowiki>{{a,b,c,d}, {e,f,g,h}, ... }</nowiki></code>}} |
+ | {{param|table|...|Additional matrices of the same type as ''matrix'' to store in the extern array.}} | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
Line 40: | Line 55: | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | PixelEffect:send( name, image ) | + | PixelEffect:send( name, image, ... ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
{{param|string|name|Name of the Image to send to the pixel effect.}} | {{param|string|name|Name of the Image to send to the pixel effect.}} | ||
− | {{param|Image|image|Image to send to the | + | {{param|Image|image|Image to send to the extern.}} |
+ | {{param|Image|...|Additional images in case the extern is an array.}} | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
Line 51: | Line 67: | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | PixelEffect:send( name, canvas ) | + | PixelEffect:send( name, canvas, ... ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
{{param|string|name|Name of the Canvas to send to the pixel effect.}} | {{param|string|name|Name of the Canvas to send to the pixel effect.}} | ||
− | {{param|Canvas|canvas|Canvas to send to the pixel effect | + | {{param|Canvas|canvas|Canvas to send to the extern. The pixel effect type is ''Image''.}} |
+ | {{param|Image|...|Additional canvases to send to the extern array.}} | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
Line 62: | Line 79: | ||
* [[parent::PixelEffect]] | * [[parent::PixelEffect]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Sends one or more values to | + | {{#set:Description=Sends one or more values to the pixel effect.}} |
== Other Languages == | == Other Languages == | ||
{{i18n|PixelEffect:send}} | {{i18n|PixelEffect:send}} |
Latest revision as of 10:25, 1 January 2019
Available since LÖVE 0.8.0 and removed in LÖVE 0.9.0 |
It has been renamed to Shader:send. |
Sends one or more values to a special (extern) variable inside the pixel effect. Extern variables have to be marked using the extern keyword, e.g.
extern number time;
extern vec2 light_pos;
extern vec4 colors[4];
The corresponding send calls would be
effect:send("time", t)
effect:send("light_pos", {light_x, light_y})
effect:send("colors", {r1, g1, b1, a1}, {r2, g2, b2, a2}, {r3, g3, b3, a3}, {r4, g4, b4, a4})
Contents
Function
Synopsis
PixelEffect:send( name, number, ... )
Arguments
string name
- Name of the number to send to the pixel effect.
number number
- Number to send to store in the extern.
number ...
- Additional numbers to send in case the extern is an array.
Returns
Nothing.
Function
Synopsis
PixelEffect:send( name, vector, ... )
Arguments
string name
- Name of the vector to send to the pixel effect.
table vector
- Numbers to send to the extern as a vector. The number of elements in the table determines the type of the vector (e.g. two numbers -> vec2). At least two and at most four numbers can be used.
table ...
- Additional vectors to send in case the extern is an array. All vectors need to be of the same size (e.g. only vec3's)
Returns
Nothing.
Function
Synopsis
PixelEffect:send( name, matrix, ... )
Arguments
string name
- Name of the matrix to send to the pixel effect.
table matrix
- 2x2, 3x3, or 4x4 matrix to send to the extern. Using table form:
{{a,b,c,d}, {e,f,g,h}, ... }
table ...
- Additional matrices of the same type as matrix to store in the extern array.
Returns
Nothing.
Function
Synopsis
PixelEffect:send( name, image, ... )
Arguments
string name
- Name of the Image to send to the pixel effect.
Image image
- Image to send to the extern.
Image ...
- Additional images in case the extern is an array.
Returns
Nothing.
Function
Synopsis
PixelEffect:send( name, canvas, ... )
Arguments
string name
- Name of the Canvas to send to the pixel effect.
Canvas canvas
- Canvas to send to the extern. The pixel effect type is Image.
Image ...
- Additional canvases to send to the extern array.
Returns
Nothing.
See Also
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