Difference between revisions of "love.joystick.loadGamepadMappings"
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Loads a gamepad mappings string or file created with [[love.joystick.saveGamepadMappings]]. | Loads a gamepad mappings string or file created with [[love.joystick.saveGamepadMappings]]. | ||
− | It also recognizes any SDL gamecontroller mapping string, such as those created with Steam's Big Picture controller configure interface, or this [https:// | + | It also recognizes any SDL gamecontroller mapping string, such as those created with Steam's Big Picture controller configure interface, or this [https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt nice database]. If a new mapping is loaded for an already known controller GUID, the later version will overwrite the one currently loaded. |
== Function == | == Function == | ||
Loads a gamepad mappings string from a file. | Loads a gamepad mappings string from a file. |
Latest revision as of 13:13, 19 July 2018
Available since LÖVE 0.9.2 |
This function is not supported in earlier versions. |
Loads a gamepad mappings string or file created with love.joystick.saveGamepadMappings.
It also recognizes any SDL gamecontroller mapping string, such as those created with Steam's Big Picture controller configure interface, or this nice database. If a new mapping is loaded for an already known controller GUID, the later version will overwrite the one currently loaded.
Contents
Function
Loads a gamepad mappings string from a file.
Synopsis
love.joystick.loadGamepadMappings( filename )
Arguments
string filename
- The filename to load the mappings string from.
Returns
Nothing.
Function
Loads a gamepad mappings string directly.
Synopsis
love.joystick.loadGamepadMappings( mappings )
Arguments
string mappings
- The mappings string to load.
Returns
Nothing.
See Also
- love.joystick
- love.joystick.saveGamepadMappings
- love.joystick.setGamepadMapping
- Joystick:getGamepadMapping
- Joystick:isGamepad
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