Difference between revisions of "SpriteBatch:setBufferSize"

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(Function is removed in 11.0)
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{{oldin|[[11.0]]|110|type=function|text=SpriteBatches now automatically grow when necessary}}
 
Sets the maximum number of sprites the SpriteBatch can hold. Existing sprites in the batch (up to the new maximum) will ''not'' be cleared when this function is called.
 
Sets the maximum number of sprites the SpriteBatch can hold. Existing sprites in the batch (up to the new maximum) will ''not'' be cleared when this function is called.
 
{{notice|This function can be slow if it is called every frame, such as from [[love.update]] or [[love.draw]].}}
 
{{notice|This function can be slow if it is called every frame, such as from [[love.update]] or [[love.draw]].}}

Revision as of 13:45, 9 June 2018

Available since LÖVE 0.9.0
This function is not supported in earlier versions.
Removed in LÖVE 11.0
SpriteBatches now automatically grow when necessary.

Sets the maximum number of sprites the SpriteBatch can hold. Existing sprites in the batch (up to the new maximum) will not be cleared when this function is called.

O.png This function can be slow if it is called every frame, such as from love.update or love.draw.  


Function

Synopsis

SpriteBatch:setBufferSize( size )

Arguments

number size
The new maximum number of sprites the batch can hold.

Returns

Nothing.

See Also

Other Languages