Difference between revisions of "SpriteBatch:setColor"
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Sets the color that will be used for the next add and set operations. Calling the function without arguments will disable all per-sprite colors for the SpriteBatch. | Sets the color that will be used for the next add and set operations. Calling the function without arguments will disable all per-sprite colors for the SpriteBatch. | ||
− | + | In versions prior to [[11.0]], color component values were within the range of 0 to 255 instead of 0 to 1. | |
+ | |||
+ | In version [[0.9.2]] and older, the global color set with love.graphics.setColor will not work on the SpriteBatch if any of the sprites has its own color. | ||
== Function == | == Function == | ||
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{{param|number|g|The amount of green.}} | {{param|number|g|The amount of green.}} | ||
{{param|number|b|The amount of blue.}} | {{param|number|b|The amount of blue.}} | ||
− | {{param|number|a ( | + | {{param|number|a (1)|The amount of alpha.}} |
=== Returns === | === Returns === | ||
Nothing. | Nothing. |
Latest revision as of 20:17, 1 April 2018
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Sets the color that will be used for the next add and set operations. Calling the function without arguments will disable all per-sprite colors for the SpriteBatch.
In versions prior to 11.0, color component values were within the range of 0 to 255 instead of 0 to 1.
In version 0.9.2 and older, the global color set with love.graphics.setColor will not work on the SpriteBatch if any of the sprites has its own color.
Contents
Function
Synopsis
SpriteBatch:setColor( r, g, b, a )
Arguments
number r
- The amount of red.
number g
- The amount of green.
number b
- The amount of blue.
number a (1)
- The amount of alpha.
Returns
Nothing.
Function
Disables all per-sprite colors for this SpriteBatch.
Synopsis
SpriteBatch:setColor( )
Arguments
None.
Returns
Nothing.
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