Difference between revisions of "SpriteBatch:setColor"

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(Updated for 11.0)
 
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Sets the color that will be used for the next add and set operations. Calling the function without arguments will disable all per-sprite colors for the SpriteBatch.
 
Sets the color that will be used for the next add and set operations. Calling the function without arguments will disable all per-sprite colors for the SpriteBatch.
  
The global color set with love.graphics.setColor will not work on the SpriteBatch if any of the sprites has its own color.
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In versions prior to [[11.0]], color component values were within the range of 0 to 255 instead of 0 to 1.
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In version [[0.9.2]] and older, the global color set with love.graphics.setColor will not work on the SpriteBatch if any of the sprites has its own color.
  
 
== Function ==
 
== Function ==
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{{param|number|g|The amount of green.}}
 
{{param|number|g|The amount of green.}}
 
{{param|number|b|The amount of blue.}}
 
{{param|number|b|The amount of blue.}}
{{param|number|a (255)|The amount of alpha.}}
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{{param|number|a (1)|The amount of alpha.}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.

Latest revision as of 20:17, 1 April 2018

Available since LÖVE 0.8.0
This method is not supported in earlier versions.

Sets the color that will be used for the next add and set operations. Calling the function without arguments will disable all per-sprite colors for the SpriteBatch.

In versions prior to 11.0, color component values were within the range of 0 to 255 instead of 0 to 1.

In version 0.9.2 and older, the global color set with love.graphics.setColor will not work on the SpriteBatch if any of the sprites has its own color.

Function

Synopsis

SpriteBatch:setColor( r, g, b, a )

Arguments

number r
The amount of red.
number g
The amount of green.
number b
The amount of blue.
number a (1)
The amount of alpha.

Returns

Nothing.

Function

Disables all per-sprite colors for this SpriteBatch.

Synopsis

SpriteBatch:setColor( )

Arguments

None.

Returns

Nothing.

See Also


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