Difference between revisions of "love.mouse.setPosition"

(Examples: - As a safety, added math.floor since we are multiplying by half, but we probably don't want fractional values here... (not sure if it's handled gracefully or not))
m (Shorten description.)
 
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Sets the current position of the mouse.
+
Sets the current position of the mouse. Non-integer values are floored.
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
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<source lang="lua">
 
<source lang="lua">
 
function love.keypressed( )
 
function love.keypressed( )
   love.mouse.setPosition( math.floor(love.graphics.getWidth() * 0.5), love.mouse.getY() )
+
   love.mouse.setPosition( love.graphics.getWidth() * 0.5, love.mouse.getY() )
 
end
 
end
 
</source>
 
</source>
 
 
== See Also ==
 
== See Also ==
 
* [[parent::love.mouse]]
 
* [[parent::love.mouse]]

Latest revision as of 09:34, 10 March 2017

Sets the current position of the mouse. Non-integer values are floored.

Function

Synopsis

love.mouse.setPosition( x, y )

Arguments

number x
The new position of the mouse along the x-axis.
number y
The new position of the mouse along the y-axis.

Returns

Nothing.

Examples

Snap the mouse to the horizontal center of the screen while maintaining the coordinate along the y-axis by using love.mouse.getY.

function love.keypressed( )
  love.mouse.setPosition( love.graphics.getWidth() * 0.5, love.mouse.getY() )
end

See Also


Other Languages