Difference between revisions of "love.filesystem.setSource"

 
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Sets the source of the game, where the code is present, can only be called once, done automatically.
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Sets the source of the game, where the code is present. This function can only be called once, and is normally automatically done by LÖVE.
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
love.filesystem.setSource( )
+
love.filesystem.setSource( path )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
None.
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{{param|string|path|Absolute path to the game's source folder.}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
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* [[parent::love.filesystem]]
 
* [[parent::love.filesystem]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Sets the source of the game, where the code is present, can only be called once, done automatically.}}
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{{#set:Description=Sets the source of the game, where the code is present. Used internally.}}
 
{{#set:Since=000}}
 
{{#set:Since=000}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|love.filesystem.setSource}}
 
{{i18n|love.filesystem.setSource}}

Latest revision as of 15:08, 17 February 2017

Sets the source of the game, where the code is present. This function can only be called once, and is normally automatically done by LÖVE.

Function

Synopsis

love.filesystem.setSource( path )

Arguments

string path
Absolute path to the game's source folder.

Returns

Nothing.

See Also


Other Languages