Difference between revisions of "love.physics.newPrismaticJoint"
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A prismatic joint constrains two bodies to move relatively to each other on a specified axis. It does not allow for relative rotation. Its definition and operation are similar to a [[RevoluteJoint| revolute]] joint, but with translation and force substituted for angle and torque. | A prismatic joint constrains two bodies to move relatively to each other on a specified axis. It does not allow for relative rotation. Its definition and operation are similar to a [[RevoluteJoint| revolute]] joint, but with translation and force substituted for angle and torque. | ||
+ | |||
+ | [[File:physicsJointPrismatic.png]] | ||
== Function == | == Function == | ||
− | {{newin|[[0.8.0]]|080|type= | + | {{newin|[[0.8.0]]|080|type=variant}} |
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
Line 21: | Line 23: | ||
== Function == | == Function == | ||
+ | {{newin|[[0.8.0]]|080|type=variant}} | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
Line 35: | Line 38: | ||
{{param|number|ay|The y coordinate of the axis unit vector.}} | {{param|number|ay|The y coordinate of the axis unit vector.}} | ||
{{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}} | {{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}} | ||
+ | === Returns === | ||
+ | {{param|PrismaticJoint|joint|The new prismatic joint.}} | ||
+ | == Function == | ||
+ | {{newin|[[0.10.2]]|102|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | joint = love.physics.newPrismaticJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected, referenceAngle ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|Body|body1|The first body to connect with a prismatic joint.}} | ||
+ | {{param|Body|body2|The second body to connect with a prismatic joint.}} | ||
+ | {{param|number|x1|The x coordinate of the first anchor point.}} | ||
+ | {{param|number|y1|The y coordinate of the first anchor point.}} | ||
+ | {{param|number|x2|The x coordinate of the second anchor point.}} | ||
+ | {{param|number|y2|The y coordinate of the second anchor point.}} | ||
+ | {{param|number|ax|The x coordinate of the axis unit vector.}} | ||
+ | {{param|number|ay|The y coordinate of the axis unit vector.}} | ||
+ | {{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}} | ||
+ | {{param|number|referenceAngle (0)|The reference angle between body1 and body2, in radians.}} | ||
=== Returns === | === Returns === | ||
{{param|PrismaticJoint|joint|The new prismatic joint.}} | {{param|PrismaticJoint|joint|The new prismatic joint.}} |
Latest revision as of 01:27, 31 October 2016
Creates a PrismaticJoint between two bodies.
A prismatic joint constrains two bodies to move relatively to each other on a specified axis. It does not allow for relative rotation. Its definition and operation are similar to a revolute joint, but with translation and force substituted for angle and torque.
Contents
Function
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
Synopsis
joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay, collideConnected )
Arguments
Body body1
- The first body to connect with a prismatic joint.
Body body2
- The second body to connect with a prismatic joint.
number x
- The x coordinate of the anchor point.
number y
- The y coordinate of the anchor point.
number ax
- The x coordinate of the axis vector.
number ay
- The y coordinate of the axis vector.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
PrismaticJoint joint
- The new prismatic joint.
Function
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
Synopsis
joint = love.physics.newPrismaticJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected )
Arguments
Body body1
- The first body to connect with a prismatic joint.
Body body2
- The second body to connect with a prismatic joint.
number x1
- The x coordinate of the first anchor point.
number y1
- The y coordinate of the first anchor point.
number x2
- The x coordinate of the second anchor point.
number y2
- The y coordinate of the second anchor point.
number ax
- The x coordinate of the axis unit vector.
number ay
- The y coordinate of the axis unit vector.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
PrismaticJoint joint
- The new prismatic joint.
Function
Available since LÖVE 0.10.2 |
This variant is not supported in earlier versions. |
Synopsis
joint = love.physics.newPrismaticJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected, referenceAngle )
Arguments
Body body1
- The first body to connect with a prismatic joint.
Body body2
- The second body to connect with a prismatic joint.
number x1
- The x coordinate of the first anchor point.
number y1
- The y coordinate of the first anchor point.
number x2
- The x coordinate of the second anchor point.
number y2
- The y coordinate of the second anchor point.
number ax
- The x coordinate of the axis unit vector.
number ay
- The y coordinate of the axis unit vector.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
number referenceAngle (0)
- The reference angle between body1 and body2, in radians.
Returns
PrismaticJoint joint
- The new prismatic joint.
Function
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
Synopsis
joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay )
Arguments
Body body1
- The first body to connect with a prismatic joint.
Body body2
- The second body to connect with a prismatic joint.
number x
- The x coordinate of the anchor point.
number y
- The y coordinate of the anchor point.
number ax
- The x coordinate of the axis unit vector.
number ay
- The y coordinate of the axis unit vector.
Returns
PrismaticJoint joint
- The new prismatic joint.
See Also
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