Difference between revisions of "SpriteBatch:setColor"
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Sets the color that will be used for the next add and set operations. Calling the function without arguments will disable all per-sprite colors for the SpriteBatch. | Sets the color that will be used for the next add and set operations. Calling the function without arguments will disable all per-sprite colors for the SpriteBatch. | ||
− | + | In version [[0.9.2]] and older, the global color set with love.graphics.setColor will not work on the SpriteBatch if any of the sprites has its own color. | |
== Function == | == Function == |
Revision as of 13:23, 20 August 2016
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Sets the color that will be used for the next add and set operations. Calling the function without arguments will disable all per-sprite colors for the SpriteBatch.
In version 0.9.2 and older, the global color set with love.graphics.setColor will not work on the SpriteBatch if any of the sprites has its own color.
Contents
Function
Synopsis
SpriteBatch:setColor( r, g, b, a )
Arguments
number r
- The amount of red.
number g
- The amount of green.
number b
- The amount of blue.
number a (255)
- The amount of alpha.
Returns
Nothing.
Function
Disables all per-sprite colors for this SpriteBatch.
Synopsis
SpriteBatch:setColor( )
Arguments
None.
Returns
Nothing.
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