Difference between revisions of "SpriteBatch:add"
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− | Adds a sprite to the batch. | + | Adds a sprite to the batch. Sprites are drawn in the order they are added. |
== Function == | == Function == | ||
Line 8: | Line 8: | ||
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
+ | {{param|number|x|The position to draw the object (x-axis).}} | ||
+ | {{param|number|y|The position to draw the object (y-axis).}} | ||
+ | {{param|number|r (0)|Orientation (radians).}} | ||
+ | {{param|number|sx (1)|Scale factor (x-axis).}} | ||
+ | {{param|number|sy (sx)|Scale factor (y-axis).}} | ||
+ | {{param|number|ox (0)|Origin offset (x-axis).}} | ||
+ | {{param|number|oy (0)|Origin offset (y-axis).}} | ||
+ | {{param|number|kx (0)|Shear factor (x-axis).}} | ||
+ | {{param|number|ky (0)|Shear factor (y-axis).}} | ||
+ | === Returns === | ||
+ | {{param|number|id|An identifier for the added sprite.}} | ||
+ | |||
+ | == Function == | ||
+ | {{newin|[[0.9.0]]|090|type=variant|text=This variant has replaced [[SpriteBatch:addq]]}} | ||
+ | Adds a [[Quad]] to the batch. | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | id = SpriteBatch:add( quad, x, y, r, sx, sy, ox, oy, kx, ky ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|Quad|quad|The Quad to add.}} | ||
{{param|number|x|The position to draw the object (x-axis).}} | {{param|number|x|The position to draw the object (x-axis).}} | ||
{{param|number|y|The position to draw the object (y-axis).}} | {{param|number|y|The position to draw the object (y-axis).}} | ||
Line 36: | Line 57: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | |||
+ | == Notes == | ||
+ | The returned <code>id</code>s range from 1 to the set [[SpriteBatch:setBufferSize|buffer size]]. If the buffer size is exceeded the returned <code>id</code> will default to 0 and the sprite won't be drawn. | ||
== See Also == | == See Also == | ||
* [[parent::SpriteBatch]] | * [[parent::SpriteBatch]] | ||
− | |||
* [[SpriteBatch:set]] | * [[SpriteBatch:set]] | ||
− | |||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Adds a sprite to the batch.}} | {{#set:Description=Adds a sprite to the batch.}} |
Latest revision as of 16:14, 16 June 2016
Adds a sprite to the batch. Sprites are drawn in the order they are added.
Contents
Function
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
Synopsis
id = SpriteBatch:add( x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
number kx (0)
- Shear factor (x-axis).
number ky (0)
- Shear factor (y-axis).
Returns
number id
- An identifier for the added sprite.
Function
Available since LÖVE 0.9.0 |
This variant has replaced SpriteBatch:addq. |
Adds a Quad to the batch.
Synopsis
id = SpriteBatch:add( quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
Quad quad
- The Quad to add.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
number kx (0)
- Shear factor (x-axis).
number ky (0)
- Shear factor (y-axis).
Returns
number id
- An identifier for the added sprite.
Function
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
Synopsis
SpriteBatch:add( x, y, r, sx, sy, ox, oy )
Arguments
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
Returns
Nothing.
Notes
The returned id
s range from 1 to the set buffer size. If the buffer size is exceeded the returned id
will default to 0 and the sprite won't be drawn.
See Also
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