Difference between revisions of "Joint:setCollideConnected"
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− | Sets whether the connected Bodies should collide with | + | {{oldin|[[0.8.0]]|080|type=function}} |
+ | Sets whether the connected Bodies should collide with each other. | ||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
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* [[parent::Joint]] | * [[parent::Joint]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Sets whether the connected Bodies should collide with | + | {{#set:Description=Sets whether the connected Bodies should collide with each other.}} |
{{#set:Since=000}} | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|Joint:setCollideConnected}} | {{i18n|Joint:setCollideConnected}} |
Latest revision as of 12:12, 2 February 2016
Removed in LÖVE 0.8.0 |
This function is not supported in that and later versions. |
Sets whether the connected Bodies should collide with each other.
Function
Synopsis
Joint:setCollideConnected( collide )
Arguments
boolean collide
- True for the Bodies to collide, false otherwise.
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info