Difference between revisions of "Joint:setCollideConnected"

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Sets whether the connected Bodies should collide with eachother.
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{{oldin|[[0.8.0]]|080|type=function}}
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Sets whether the connected Bodies should collide with each other.
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
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* [[parent::Joint]]
 
* [[parent::Joint]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Sets whether the connected Bodies should collide with eachother.}}
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{{#set:Description=Sets whether the connected Bodies should collide with each other.}}
 
{{#set:Since=000}}
 
{{#set:Since=000}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|Joint:setCollideConnected}}
 
{{i18n|Joint:setCollideConnected}}

Latest revision as of 12:12, 2 February 2016

Removed in LÖVE 0.8.0
This function is not supported in that and later versions.

Sets whether the connected Bodies should collide with each other.

Function

Synopsis

Joint:setCollideConnected( collide )

Arguments

boolean collide
True for the Bodies to collide, false otherwise.

Returns

Nothing.

See Also


Other Languages