Difference between revisions of "love.graphics.setRenderTarget"
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− | {{ | + | {{newinoldin|[[0.7.0]]|070|[[0.8.0]]|080|type=function|text=It has been renamed to [[love.graphics.setCanvas]]}} |
Sets or resets a [[Framebuffer]] as render target. All drawing operations until the next ''love.graphics.setRenderTarget'' will be directed to the [[Framebuffer]] object specified. | Sets or resets a [[Framebuffer]] as render target. All drawing operations until the next ''love.graphics.setRenderTarget'' will be directed to the [[Framebuffer]] object specified. | ||
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[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Captures drawing operations to a Framebuffer}} | {{#set:Description=Captures drawing operations to a Framebuffer}} | ||
+ | {{#set:Sub-Category=State}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.graphics.setRenderTarget}} | {{i18n|love.graphics.setRenderTarget}} |
Latest revision as of 19:02, 27 December 2015
Available since LÖVE 0.7.0 and removed in LÖVE 0.8.0 |
It has been renamed to love.graphics.setCanvas. |
Sets or resets a Framebuffer as render target. All drawing operations until the next love.graphics.setRenderTarget will be directed to the Framebuffer object specified.
Contents
Function
Synopsis
love.graphics.setRenderTarget( framebuffer )
Arguments
Framebuffer framebuffer
- The new render target.
Returns
Nothing.
Notes
Sets the render target to a specified Framebuffer. The specified Framebuffer will be cleared. All drawing operations until the next love.graphics.setRenderTarget will be redirected to the Framebuffer and not shown on the screen.
Function
Synopsis
love.graphics.setRenderTarget( )
Arguments
None.
Returns
Nothing.
Notes
Resets the render target to the screen, i.e. re-enables drawing to the screen.
Examples
Drawing to a framebuffer
-- draw colored square to framebuffer
love.graphics.setRenderTarget(framebuffer)
love.graphics.setColor(230,240,120)
love.graphics.rectangle('fill',0,0,100,100)
love.graphics.setRenderTarget()
-- draw scaled framebuffer to screen
love.graphics.setColor(255,255,255)
love.graphics.draw(framebuffer, 200,100, 0, .5,.5)
See Also
Other Languages
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Українська –
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ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info