Difference between revisions of "Mesh:attachAttribute"

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== See Also ==
 
== See Also ==
 
* [[parent::Mesh]]
 
* [[parent::Mesh]]
 +
* [[Mesh:getVertexFormat]]
 
* [[love.graphics.draw]]
 
* [[love.graphics.draw]]
 
[[Category:Functions]]
 
[[Category:Functions]]

Revision as of 22:58, 13 December 2015

Available since LÖVE 0.10.0
This function is not supported in earlier versions.

Attaches a vertex attribute from a different Mesh onto this Mesh, for use when drawing. This can be used to share vertex attribute data between several different Meshes.

Function

Synopsis

Mesh:attachAttribute( name, mesh )

Arguments

string name
The name of the vertex attribute to attach.
Mesh mesh
The Mesh to get the vertex attribute from.

Returns

Nothing.

Notes

If a Mesh wasn't created with a custom vertex format, it will have 3 vertex attributes named VertexPosition, VertexTexCoord, and VertexColor.

Custom named attributes can be accessed in a vertex shader by declaring them as attribute vec4 MyCustomAttributeName; at the top-level of the vertex shader code. The name must match what was specified in the Mesh's vertex format and in the name argument of Mesh:attachAttribute.

See Also

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