Difference between revisions of "ParticleSystem:getColors"

m (Synopsis: s/set/get/)
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=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 = ParticleSystem:setColors( )
+
r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 = ParticleSystem:getColors( )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===

Revision as of 04:52, 1 September 2014

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Gets the series of colors applied to the particle sprite.

Function

Synopsis

r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 = ParticleSystem:getColors( )

Arguments

Nothing.

Returns

number r1
First color, red component (0-255).
number g1
First color, green component (0-255).
number b1
First color, blue component (0-255).
number a1
First color, alpha component (0-255).
number r2
Second color, red component (0-255).
number g2
Second color, green component (0-255).
number b2
Second color, blue component (0-255).
number a2
Second color, alpha component (0-255).
number r8
Eighth color, red component (0-255).
number g8
Eighth color, green component (0-255).
number b8
Eighth color, blue component (0-255).
number a8
Eighth color, alpha component (0-255).

See Also

Other Languages