Difference between revisions of "ParticleSystem:getColors"
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=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 = ParticleSystem: | + | r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 = ParticleSystem:getColors( ) |
</source> | </source> | ||
=== Arguments === | === Arguments === |
Revision as of 04:52, 1 September 2014
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Gets the series of colors applied to the particle sprite.
Function
Synopsis
r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 = ParticleSystem:getColors( )
Arguments
Nothing.
Returns
number r1
- First color, red component (0-255).
number g1
- First color, green component (0-255).
number b1
- First color, blue component (0-255).
number a1
- First color, alpha component (0-255).
number r2
- Second color, red component (0-255).
number g2
- Second color, green component (0-255).
number b2
- Second color, blue component (0-255).
number a2
- Second color, alpha component (0-255).
number r8
- Eighth color, red component (0-255).
number g8
- Eighth color, green component (0-255).
number b8
- Eighth color, blue component (0-255).
number a8
- Eighth color, alpha component (0-255).
See Also
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