Difference between revisions of "ParticleSystem:getColors"
(Created page with "Gets the series of colors applied to the particle sprite. == Function == === Synopsis === <source lang="lua"> r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 = ParticleSystem...") |
|||
Line 1: | Line 1: | ||
+ | {{newin|[[0.9.0]]|090|type=function}} | ||
Gets the series of colors applied to the particle sprite. | Gets the series of colors applied to the particle sprite. | ||
== Function == | == Function == |
Revision as of 01:00, 30 December 2013
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Gets the series of colors applied to the particle sprite.
Function
Synopsis
r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 = ParticleSystem:setColors( )
Arguments
Nothing.
Returns
number r1
- First color, red component (0-255).
number g1
- First color, green component (0-255).
number b1
- First color, blue component (0-255).
number a1
- First color, alpha component (0-255).
number r2
- Second color, red component (0-255).
number g2
- Second color, green component (0-255).
number b2
- Second color, blue component (0-255).
number a2
- Second color, alpha component (0-255).
number r8
- Eighth color, red component (0-255).
number g8
- Eighth color, green component (0-255).
number b8
- Eighth color, blue component (0-255).
number a8
- Eighth color, alpha component (0-255).
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info