Difference between revisions of "ParticleSystem:isEmpty"
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− | + | {{oldin|[[0.9.0]]|090|type=function|text=Use [[ParticleSystem:getCount]] and [[ParticleSystem:getBufferSize]]}} | |
− | + | Checks whether the particle system is empty of particles. | |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
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* [[parent::ParticleSystem]] | * [[parent::ParticleSystem]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Checks whether the particle system is empty of particles.}} |
+ | {{#set:Since=000}} | ||
+ | == Other Languages == | ||
+ | {{i18n|ParticleSystem:isEmpty}} |
Latest revision as of 08:43, 8 October 2013
Removed in LÖVE 0.9.0 |
Use ParticleSystem:getCount and ParticleSystem:getBufferSize. |
Checks whether the particle system is empty of particles.
Function
Synopsis
empty = ParticleSystem:isEmpty( )
Arguments
None.
Returns
boolean empty
- True if there are no live particles, false otherwise.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info