Difference between revisions of "SpriteBatch:add"
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(Added geometry variant for 0.9.0) |
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=== Arguments === | === Arguments === | ||
+ | {{param|number|x|The position to draw the object (x-axis).}} | ||
+ | {{param|number|y|The position to draw the object (y-axis).}} | ||
+ | {{param|number|r (0)|Orientation (radians).}} | ||
+ | {{param|number|sx (1)|Scale factor (x-axis).}} | ||
+ | {{param|number|sy (sx)|Scale factor (y-axis).}} | ||
+ | {{param|number|ox (0)|Origin offset (x-axis).}} | ||
+ | {{param|number|oy (0)|Origin offset (y-axis).}} | ||
+ | {{param|number|kx (0)|Shear factor (x-axis).}} | ||
+ | {{param|number|ky (0)|Shear factor (y-axis).}} | ||
+ | === Returns === | ||
+ | {{param|number|id|An identifier for the added sprite.}} | ||
+ | |||
+ | == Function == | ||
+ | {{notice|Geometry with more than 4 vertices cannot be added to SpriteBatches.}} | ||
+ | {{newin|[[0.9.0]]|090|type=variant|text=This variant has replaced [[SpriteBatch:addq]]}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | id = SpriteBatch:add( geometry, x, y, r, sx, sy, ox, oy, kx, ky ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|Geometry|geometry|The Geometry to add.}} | ||
{{param|number|x|The position to draw the object (x-axis).}} | {{param|number|x|The position to draw the object (x-axis).}} | ||
{{param|number|y|The position to draw the object (y-axis).}} | {{param|number|y|The position to draw the object (y-axis).}} |
Revision as of 18:22, 11 August 2013
Adds a sprite to the batch.
Contents
Function
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
Synopsis
id = SpriteBatch:add( x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
number kx (0)
- Shear factor (x-axis).
number ky (0)
- Shear factor (y-axis).
Returns
number id
- An identifier for the added sprite.
Function
Geometry with more than 4 vertices cannot be added to SpriteBatches. |
Available since LÖVE 0.9.0 |
This variant has replaced SpriteBatch:addq. |
Synopsis
id = SpriteBatch:add( geometry, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
Geometry geometry
- The Geometry to add.
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
number kx (0)
- Shear factor (x-axis).
number ky (0)
- Shear factor (y-axis).
Returns
number id
- An identifier for the added sprite.
Function
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
Synopsis
SpriteBatch:add( x, y, r, sx, sy, ox, oy )
Arguments
number x
- The position to draw the object (x-axis).
number y
- The position to draw the object (y-axis).
number r (0)
- Orientation (radians).
number sx (1)
- Scale factor (x-axis).
number sy (sx)
- Scale factor (y-axis).
number ox (0)
- Origin offset (x-axis).
number oy (0)
- Origin offset (y-axis).
Returns
Nothing.
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