Difference between revisions of "love.graphics.draw"

(Added an example)
(Undo revision 10706 by Mcjohnalds45 (talk))
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Draw a Quad with the specified Image on screen.
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Draws a [[Drawable]] object (an [[Image]], [[Canvas]], [[SpriteBatch]] or [[ParticleSystem]]) on the screen with optional rotation, scaling and shearing.
 +
 
 +
Objects are drawn relative to their local coordinate system. The origin is by default located at the top left corner of [[Image]] and [[Canvas]]. All scaling, shearing, and rotation arguments transform the object relative to that point. Also, the position of the origin can be specified on the screen coordinate system.
 +
 
 +
It's possible to rotate an object about its center by offsetting the origin to the center. Angles must be given in radians for rotation. One can also use a negative scaling factor to flip about its centerline.
 +
 
 +
Note that the offsets are applied before rotation, scaling, or shearing; scaling and shearing are applied before rotation.
 +
 
 +
The right and bottom edges of the object are shifted at an angle defined by the shearing factors.
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
love.graphics.drawq( image, quad, x, y, r, sx, sy, ox, oy, kx, ky )
+
love.graphics.draw( drawable, x, y, r, sx, sy, ox, oy, kx, ky )
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
{{param|Image|image|An image to texture the quad with.}}
+
{{param|Drawable|drawable|A drawable object.}}
{{param|Quad|quad|The quad to draw on screen.}}
+
{{param|number|x (0)|The position to draw the object (x-axis).}}
{{param|number|x|The position to draw the object (x-axis).}}
+
{{param|number|y (0)|The position to draw the object (y-axis).}}
{{param|number|y|The position to draw the object (y-axis).}}
 
 
{{param|number|r (0)|Orientation (radians).}}
 
{{param|number|r (0)|Orientation (radians).}}
 
{{param|number|sx (1)|Scale factor (x-axis).}}
 
{{param|number|sx (1)|Scale factor (x-axis).}}
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=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
== Function ==
+
== Examples ==
=== Synopsis ===
+
=== Draw an image (the [https://love2d.org/w/images/c/c3/Resource-HamsterBall.png Hamster Ball]) at 100 by 100 pixels ===
 
<source lang="lua">
 
<source lang="lua">
love.graphics.drawq( canvas, quad, x, y, r, sx, sy, ox, oy, kx, ky )
+
function love.load()
 +
  hamster = love.graphics.newImage("hamster.png")
 +
end
 +
function love.draw()
 +
  love.graphics.draw(hamster, 100, 100)
 +
end
 
</source>
 
</source>
=== Arguments ===
+
=== Draw an image (the [https://love2d.org/w/images/c/c3/Resource-HamsterBall.png Hamster Ball]) from the center at 100 by 100 pixels, rotated by 90 degrees ===
{{param|Canvas|canvas|A canvas to texture the quad with.}}
 
{{param|Quad|quad|The quad to draw on screen.}}
 
{{param|number|x|The position to draw the object (x-axis).}}
 
{{param|number|y|The position to draw the object (y-axis).}}
 
{{param|number|r (0)|Orientation (radians).}}
 
{{param|number|sx (1)|Scale factor (x-axis).}}
 
{{param|number|sy (sx)|Scale factor (y-axis).}}
 
{{param|number|ox (0)|Origin offset (x-axis).}}
 
{{param|number|oy (0)|Origin offset (y-axis).}}
 
{{New feature|0.8.0|
 
{{param|number|kx (0)|Shearing factor (x-axis).}}
 
{{param|number|ky (0)|Shearing factor (y-axis).}}
 
|080}}
 
=== Returns ===
 
Nothing.
 
== Examples ==
 
=== Draw the top half of an image (the [https://love2d.org/w/images/c/c3/Resource-HamsterBall.png Hamster Ball]) at 100 by 100 pixels. ===
 
 
<source lang="lua">
 
<source lang="lua">
image = love.graphics.newImage("hamster.png")
+
function love.load()
quad = love.graphics.newQuad(0, 0, 128, 64, image:getWidth(), image:getHeight())
+
  hamster = love.graphics.newImage("hamster.png")
 
+
  width = hamster:getWidth()
 +
  height = hamster:getHeight()
 +
end
 
function love.draw()
 
function love.draw()
love.graphics.drawq(image, quad, 100, 100)
+
  love.graphics.draw(hamster, 100, 100, math.rad(90), 1, 1, width / 2, height / 2)
 
end
 
end
 
</source>
 
</source>
== Changelog ==
+
 
{{Changelog/header}}
 
{{Changelog/item|0.8.0|Added shearing factors ''kx'' and ''ky''}}
 
 
== See Also ==
 
== See Also ==
 
* [[parent::love.graphics]]
 
* [[parent::love.graphics]]
* [[love.graphics.draw]]
 
 
[[Category:Functions]]
 
[[Category:Functions]]
 
[[Sub-Category::Drawing| ]]
 
[[Sub-Category::Drawing| ]]
{{#set:Description=Draw a Quad with the specified Image on screen.}}
+
{{#set:Description=Draws objects on screen.}}
 
{{#set:Since=000}}
 
{{#set:Since=000}}
 
== Other Languages ==
 
== Other Languages ==
{{i18n|love.graphics.drawq}}
+
{{i18n|love.graphics.draw}}

Revision as of 06:39, 14 June 2013

Draws a Drawable object (an Image, Canvas, SpriteBatch or ParticleSystem) on the screen with optional rotation, scaling and shearing.

Objects are drawn relative to their local coordinate system. The origin is by default located at the top left corner of Image and Canvas. All scaling, shearing, and rotation arguments transform the object relative to that point. Also, the position of the origin can be specified on the screen coordinate system.

It's possible to rotate an object about its center by offsetting the origin to the center. Angles must be given in radians for rotation. One can also use a negative scaling factor to flip about its centerline.

Note that the offsets are applied before rotation, scaling, or shearing; scaling and shearing are applied before rotation.

The right and bottom edges of the object are shifted at an angle defined by the shearing factors.

Function

Synopsis

love.graphics.draw( drawable, x, y, r, sx, sy, ox, oy, kx, ky )

Arguments

Drawable drawable
A drawable object.
number x (0)
The position to draw the object (x-axis).
number y (0)
The position to draw the object (y-axis).
number r (0)
Orientation (radians).
number sx (1)
Scale factor (x-axis).
number sy (sx)
Scale factor (y-axis).
number ox (0)
Origin offset (x-axis).
number oy (0)
Origin offset (y-axis).
Available since LÖVE 0.8.0
number kx (0)
Shearing factor (x-axis).
number ky (0)
Shearing factor (y-axis).

Returns

Nothing.

Examples

Draw an image (the Hamster Ball) at 100 by 100 pixels

function love.load()
   hamster = love.graphics.newImage("hamster.png")
end
function love.draw()
   love.graphics.draw(hamster, 100, 100)
end

Draw an image (the Hamster Ball) from the center at 100 by 100 pixels, rotated by 90 degrees

function love.load()
   hamster = love.graphics.newImage("hamster.png")
   width = hamster:getWidth()
   height = hamster:getHeight()
end
function love.draw()
   love.graphics.draw(hamster, 100, 100, math.rad(90), 1, 1, width / 2, height / 2)
end

See Also


Other Languages