Difference between revisions of "love.physics.newFrictionJoint"
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{{newin|[[0.8.0]]|080|type=function}} | {{newin|[[0.8.0]]|080|type=function}} | ||
− | Create a friction joint between two bodies. A FrictionJoint applies friction to a body. | + | Create a friction joint between two bodies. A [[FrictionJoint]] applies friction to a body. |
== Function == | == Function == | ||
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* [[parent::love.physics]] | * [[parent::love.physics]] | ||
* [[Constructs::FrictionJoint]] | * [[Constructs::FrictionJoint]] | ||
+ | * [[Constructs::Joint]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=A FrictionJoint applies friction to a body.}} | + | {{#set:Description=A [[FrictionJoint]] applies friction to a body.}} |
== Other Languages == | == Other Languages == | ||
{{i18n|love.physics.newFrictionJoint}} | {{i18n|love.physics.newFrictionJoint}} |
Latest revision as of 18:00, 29 May 2013
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Create a friction joint between two bodies. A FrictionJoint applies friction to a body.
Contents
Function
Synopsis
joint = love.physics.newFrictionJoint( body1, body2, x, y, collideConnected )
Arguments
Body body1
- The first body to attach to the joint.
Body body2
- The second body to attach to the joint.
number x
- The x position of the anchor point.
number y
- The y position of the anchor point.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
FrictionJoint joint
- The new FrictionJoint.
Function
Synopsis
joint = love.physics.newFrictionJoint( body1, body2, x1, y1, x2, y2, collideConnected )
Arguments
Body body1
- The first body to attach to the joint.
Body body2
- The second body to attach to the joint.
number x1
- The x position of the first anchor point.
number y1
- The y position of the first anchor point.
number x2
- The x position of the second anchor point.
number y2
- The y position of the second anchor point.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
FrictionJoint joint
- The new FrictionJoint.
See Also
Other Languages
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Deutsch –
English –
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Indonesia –
Italiano –
Lietuviškai –
Magyar –
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Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
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Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info