Difference between revisions of "Shape:getBoundingBox"
(Fixed the vertex order in the text, which was wrong (see: see sample code, see attached image produced by sample code)) |
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+ | {{oldin|[[0.8.0]]|080|type=function}} | ||
Gets the bounding box of the shape. | Gets the bounding box of the shape. | ||
This function can be used in a nested fashion with [[love.graphics.polygon]]. | This function can be used in a nested fashion with [[love.graphics.polygon]]. | ||
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* [[parent::Shape]] | * [[parent::Shape]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Gets the bounding box of the shape. | + | {{#set:Description=Gets the bounding box of the shape.}} |
− | }} | + | {{#set:Since=000}} |
+ | == Other Languages == | ||
+ | {{i18n|Shape:getBoundingBox}} |
Latest revision as of 17:53, 29 May 2013
Removed in LÖVE 0.8.0 |
This function is not supported in that and later versions. |
Gets the bounding box of the shape. This function can be used in a nested fashion with love.graphics.polygon.
Function
Synopsis
A bounding box is the smallest rectangle that encapsulates the entire polygon.
x1, y1, x2, y2, x3, y3, x4, y4 = Shape:getBoundingBox( )
Vertexes are returned starting from the bottom-left in a clockwise fashion (bottom-left, top-left, top-right, bottom-right).
Arguments
None.
Returns
number x1
- The x-component of the first vertex, bottom-left.
number y1
- The y-component of the first vertex, bottom-left.
number x2
- The x-component of the second vertex, top-left.
number y2
- The y-component of the second vertex, top-left.
number x3
- The x-component of the third vertex, top-right.
number y3
- The y-component of the third vertex, top-right.
number x4
- The x-component of the fourth vertex, bottom-right.
number y4
- The y-component of the fourth vertex, bottom-right.
Example
- And here's the source code if you want to try/test/see it yourself.
function love.load()
world = love.physics.newWorld(650, 650)
world:setGravity(0,700)
world:setMeter(64)
body = love.physics.newBody(world, 650/2, 650/2, 0, 0)
shape = love.physics.newRectangleShape(body, 0, 0, 300, 300, 0)
love.graphics.setFont(18)
love.graphics.setBackgroundColor(255, 255, 255, 255)
love.graphics.setMode(650, 650, false, true, 0)
end
function love.draw()
X1, Y1, X2, Y2, X3, Y3, X4, Y4 = shape:getBoundingBox()
love.graphics.setColor(0,0,0,255)
love.graphics.print("X1, Y1", X1, Y1)
love.graphics.print("X2, Y2", X2, Y2)
love.graphics.print("X3, Y3", X3, Y3)
love.graphics.print("X4, Y4", X4, Y4)
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info