Difference between revisions of "Shape:setRestitution"

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{{oldin|[[0.8.0]]|080|type=function}}
 
Sets the restitution of the shape.
 
Sets the restitution of the shape.
 
Restitution indicates the "bounciness" of the shape. High restitution can be used to model stuff like a rubber ball, while low restitution can be used for "dull" objects, like a bag of sand.
 
Restitution indicates the "bounciness" of the shape. High restitution can be used to model stuff like a rubber ball, while low restitution can be used for "dull" objects, like a bag of sand.
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=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
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== Notes ==
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A shape with a restitution of 0 will still bounce a little if the shape it collides with has a restitution higher than 0.
 
== See Also ==
 
== See Also ==
 
* [[parent::Shape]]
 
* [[parent::Shape]]

Latest revision as of 17:52, 29 May 2013

Removed in LÖVE 0.8.0
This function is not supported in that and later versions.

Sets the restitution of the shape. Restitution indicates the "bounciness" of the shape. High restitution can be used to model stuff like a rubber ball, while low restitution can be used for "dull" objects, like a bag of sand.

Function

Synopsis

Shape:setRestitution( restitution )

Arguments

number restitution
The restitution of the shape.

Returns

Nothing.

Notes

A shape with a restitution of 0 will still bounce a little if the shape it collides with has a restitution higher than 0.

See Also


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