Difference between revisions of "Shape:setRestitution"
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− | + | {{oldin|[[0.8.0]]|080|type=function}} | |
− | + | Sets the restitution of the shape. | |
+ | Restitution indicates the "bounciness" of the shape. High restitution can be used to model stuff like a rubber ball, while low restitution can be used for "dull" objects, like a bag of sand. | ||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
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=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | == Notes == | ||
+ | A shape with a restitution of 0 will still bounce a little if the shape it collides with has a restitution higher than 0. | ||
== See Also == | == See Also == | ||
* [[parent::Shape]] | * [[parent::Shape]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Sets the restitution of the shape.}} |
+ | {{#set:Since=000}} | ||
+ | == Other Languages == | ||
+ | {{i18n|Shape:setRestitution}} |
Latest revision as of 17:52, 29 May 2013
Removed in LÖVE 0.8.0 |
This function is not supported in that and later versions. |
Sets the restitution of the shape. Restitution indicates the "bounciness" of the shape. High restitution can be used to model stuff like a rubber ball, while low restitution can be used for "dull" objects, like a bag of sand.
Function
Synopsis
Shape:setRestitution( restitution )
Arguments
number restitution
- The restitution of the shape.
Returns
Nothing.
Notes
A shape with a restitution of 0 will still bounce a little if the shape it collides with has a restitution higher than 0.
See Also
Other Languages
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Deutsch –
English –
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Українська –
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日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
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