Difference between revisions of "Shape:destroy"
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Explicitly destroys the Shape. | Explicitly destroys the Shape. | ||
When you don't have time to wait for garbage collection, this function | When you don't have time to wait for garbage collection, this function | ||
may be used to free the object immediately, but note that an error will occur | may be used to free the object immediately, but note that an error will occur | ||
if you attempt to use the object after calling this function. | if you attempt to use the object after calling this function. | ||
+ | |||
+ | Note that Box2D doesn't allow destroying or creating shapes during collision callbacks. | ||
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== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
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* [[parent::Shape]] | * [[parent::Shape]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Explicitly destroys the Shape. | + | {{#set:Description=Explicitly destroys the Shape.}} |
− | }} | + | {{#set:Since=000}} |
== Other Languages == | == Other Languages == | ||
{{i18n|Shape:destroy}} | {{i18n|Shape:destroy}} |
Latest revision as of 17:49, 29 May 2013
Removed in LÖVE 0.8.0 |
This function is not supported in that and later versions. |
Explicitly destroys the Shape. When you don't have time to wait for garbage collection, this function may be used to free the object immediately, but note that an error will occur if you attempt to use the object after calling this function.
Note that Box2D doesn't allow destroying or creating shapes during collision callbacks.
Function
Synopsis
Shape:destroy( )
Arguments
None.
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info