love.graphics.newImageFont

Creates a new Font by loading a specifically formatted image.

In versions prior to 0.9.0, LÖVE expects ISO 8859-1 encoding for the glyphs string.


O.png This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused!  



Function

Synopsis

font = love.graphics.newImageFont( filename, glyphs, extraspacing )

Arguments

string filename
The filepath to the image file.
string glyphs
A string of the characters in the image in order from left to right.
Available since LÖVE 0.10.0
number extraspacing (0)
Additional spacing (positive or negative) to apply to each glyph in the Font.

Returns

Font font
A Font object which can be used to draw text on screen.

Function

Synopsis

font = love.graphics.newImageFont( imageData, glyphs, extraspacing )

Arguments

ImageData imageData
The ImageData object to create the font from.
string glyphs
A string of the characters in the image in order from left to right.
Available since LÖVE 0.10.0
number extraspacing (0)
Additional spacing (positive or negative) to apply to each glyph in the Font.

Returns

Font font
A Font object which can be used to draw text on screen.

Notes

Instead of using this limited function, consider using a BMFont generator such as bmfont, littera, or bmGlyph with love.graphics.newFont.

Examples

Create a simple image font

Download this image file which will be used by LÖVE to create the font. Of course, when you want to create a font for your game you probably want to make the background transparent instead of black.

local font = love.graphics.newImageFont("font_example.png", " ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789")
function love.draw()
	love.graphics.setFont(font)
	love.graphics.print("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789", 16, 16)
	love.graphics.print("Text is now drawn using the font", 16, 32)
end

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