Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Body:setSleepingAllowed + (Sets the sleeping behaviour of the body.)
- love.filesystem.setSource + (Sets the source of the game, where the code is present. Used internally.)
- ParticleSystem:setSpeed + (Sets the speed of the particles.)
- ParticleSystem:setSpin + (Sets the spin of the sprite.)
- ParticleSystem:setTangentialAcceleration + (Sets the tangential acceleration (acceleration perpendicular to the particle's direction).)
- MotorJoint:setAngularOffset + (Sets the target angular offset between the two Bodies the Joint is attached to.)
- MotorJoint:setLinearOffset + (Sets the target linear offset between the two Bodies the Joint is attached to.)
- MouseJoint:setTarget + (Sets the target point.)
- SpriteBatch:setTexture + (Sets the texture ([[Image]] or [[Canvas]]) used for the sprites in the batch.)
- ParticleSystem:setTexture + (Sets the texture ([[Image]] or [[Canvas]]) to be used for the particles.)
- Mesh:setTexture + (Sets the texture ([[Image]] or [[Canvas]]) used when drawing the Mesh.)
- Quad:setViewport + (Sets the texture coordinates according to a viewport.)
- PrismaticJoint:setUpperLimit + (Sets the upper limit.)
- RevoluteJoint:setUpperLimit + (Sets the upper limit.)
- Source:setVelocity + (Sets the velocity of the Source.)
- love.audio.setVelocity + (Sets the velocity of the listener.)
- Mesh:setVertexMap + (Sets the vertex map for the Mesh.)
- Joystick:setVibration + (Sets the vibration motor speeds on a Joystick with rumble support.)
- Source:setVolumeLimits + (Sets the volume limits of the source.)
- love.graphics.setCaption + (Sets the window caption.)
- love.window.setIcon + (Sets the window icon.)
- love.window.setTitle + (Sets the window title.)
- Canvas:setWrap + (Sets the wrapping properties of a Canvas.)
- Framebuffer:setWrap + (Sets the wrapping properties of a Framebuffer.)
- Texture:setWrap + (Sets the wrapping properties of a Texture.)
- (Image):setWrap + (Sets the wrapping properties of an Image.)
- love.filesystem.setIdentity + (Sets the write directory for your game.)
- love.filesystem.setIdentity (简体中文) + (Sets the write directory for your game.)
- love.window.setVSync + (Sets vertical synchronization mode.)
- love.setDeprecationOutput + (Sets whether LÖVE displays warnings when using deprecated functionality.)
- love.setDeprecationOutput (Italiano) + (Sets whether LÖVE displays warnings when using deprecated functionality.)
- love.graphics.setMeshCullMode + (Sets whether [[love.graphics.setFrontFaceWinding|back-facing]] triangles in a [[Mesh]] are culled.)
- love.filesystem.setSymlinksEnabled + (Sets whether love.filesystem follows symbolic links.)
- ParticleSystem:setRelativeRotation + (Sets whether particle angles and rotations are relative to their velocities.)
- Mesh:setVertexColors + (Sets whether per-vertex colors are used instead of the constant color when drawing the Mesh.)
- love.mouse.setRelativeMode + (Sets whether relative mode is enabled for the mouse.)
- Source:setLooping + (Sets whether the Source should loop.)
- Source:setLooping (Deutsch) + (Sets whether the Source should loop.)
- Source:setRelative + (Sets whether the Source's position and direction are relative to the listener.)
- Body:setActive + (Sets whether the body is active in the world.)
- Joint:setCollideConnected + (Sets whether the connected Bodies should collide with each other.)
- love.window.setDisplaySleepEnabled + (Sets whether the display is allowed to sleep while the program is running.)
- Fixture:setSensor + (Sets whether the fixture should act as a sensor.)
- love.audio.setMixWithSystem + (Sets whether the system should mix the audio with the system's audio.)
- Shape:setSensor + (Sets whether this shape should act as a sensor.)
- love.graphics.setFrontFaceWinding + (Sets whether triangles with clockwise- or counterclockwise-ordered vertices are considered front-facing.)
- love.graphics.setWireframe + (Sets whether wireframe lines will be used when drawing.)
- Fixture:setMask + (Sets which categories this fixture should '''NOT''' collide with.)
- Shape:setMask + (Sets which categories this shape should '''NOT''' collide with.)
- love.audio.resume (Deutsch) + (Setzt alle Audiodaten fort.)
- love.mouse.setPosition (Deutsch) + (Setzt den Mauszeiger an eine neue Position.)